[gd_scene load_steps=6 format=3 uid="uid://cyn2wn6ffsnu7"] [ext_resource type="Script" path="res://Player/Base/Projectile.cs" id="1_62kpd"] [ext_resource type="AudioStream" uid="uid://cw1jlubd7wmw6" path="res://Audio/SFX/blue laser.wav" id="2_7lbn3"] [ext_resource type="Texture2D" uid="uid://kecmkchurnin" path="res://Textures/Projectiles/Projectile_Pisces_SingleAttack.png" id="2_d8lwd"] [sub_resource type="Curve3D" id="Curve3D_do6j1"] _data = { "points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -2), "tilts": PackedFloat32Array(0, 0) } point_count = 2 [sub_resource type="CylinderShape3D" id="CylinderShape3D_njobr"] height = 11.931 radius = 0.3 [node name="Single" type="Node3D"] [node name="Center Shot" type="Path3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.10168, -0.620083) top_level = true curve = SubResource("Curve3D_do6j1") script = ExtResource("1_62kpd") Cooldown = 0.5 _soundEffect = ExtResource("2_7lbn3") _projectileSpeed = 3.0 [node name="PathFollow3D" type="PathFollow3D" parent="Center Shot"] transform = Transform3D(0.999998, 0, -0.0016, 0, 1, 0, 0.0016, 0, 0.999998, 0, 0, 0) loop = false tilt_enabled = false [node name="Hitbox" type="RigidBody3D" parent="Center Shot/PathFollow3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.92646, 0) collision_layer = 44 gravity_scale = 0.0 continuous_cd = true max_contacts_reported = 1 contact_monitor = true can_sleep = false [node name="CollisionShape3D" type="CollisionShape3D" parent="Center Shot/PathFollow3D/Hitbox"] transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -1.93013, 0) shape = SubResource("CylinderShape3D_njobr") [node name="Sprite3D" type="Sprite3D" parent="Center Shot/PathFollow3D/Hitbox/CollisionShape3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.299847, 0, 0.288742) centered = false axis = 1 texture = ExtResource("2_d8lwd") [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] stream = ExtResource("2_7lbn3") autoplay = true [connection signal="body_entered" from="Center Shot/PathFollow3D/Hitbox" to="Center Shot" method="OnProjectileHit"]