[gd_scene load_steps=4 format=3 uid="uid://5ce7ky4o0q2e"] [ext_resource type="Texture2D" uid="uid://dha44dnvwhajo" path="res://Textures/Projectiles/Projectile_Capricorn.png" id="1_bvyt4"] [ext_resource type="Script" path="res://Scripts/CapricornLaserShot.cs" id="1_nkyy8"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_bnunv"] radius = 0.419241 [node name="CapricornLaser" type="Node3D"] script = ExtResource("1_nkyy8") _projectileSpeed = 1.5 [node name="Forward Shot" type="RigidBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.5) collision_layer = 34 collision_mask = 34 gravity_scale = 0.0 continuous_cd = true max_contacts_reported = 1000 contact_monitor = true can_sleep = false [node name="CollisionShape3D" type="CollisionShape3D" parent="Forward Shot"] transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0) shape = SubResource("CylinderShape3D_bnunv") [node name="Sprite3D2" type="Sprite3D" parent="Forward Shot"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.33, 0, 0.5) centered = false axis = 1 texture = ExtResource("1_bvyt4") [node name="BackwardShot" type="RigidBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0.5) collision_layer = 34 collision_mask = 34 gravity_scale = 0.0 continuous_cd = true max_contacts_reported = 1000 contact_monitor = true can_sleep = false [node name="CollisionShape3D" type="CollisionShape3D" parent="BackwardShot"] transform = Transform3D(-0.5, 0, -4.37114e-08, 0, 0.5, 0, 4.37114e-08, 0, -0.5, 0, -0.5, 0.5) shape = SubResource("CylinderShape3D_bnunv") [node name="Sprite3D2" type="Sprite3D" parent="BackwardShot/CollisionShape3D"] transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -0.66, 0, 0.965768) centered = false axis = 1 texture = ExtResource("1_bvyt4")