[gd_scene load_steps=4 format=3 uid="uid://cyn2wn6ffsnu7"] [ext_resource type="Script" path="res://Scripts/SingleShot.cs" id="1_18l5k"] [ext_resource type="Texture2D" uid="uid://uatt2w2jsoan" path="res://Scenes/Weapons/LB HEDRON.png" id="1_nmsa0"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_njobr"] radius = 0.3 [node name="Single" type="Node3D"] script = ExtResource("1_18l5k") Cooldown = 0.3 _projectileSpeed = 10.0 [node name="RigidBody3D" type="RigidBody3D" parent="."] collision_layer = 2 collision_mask = 0 gravity_scale = 0.0 continuous_cd = true max_contacts_reported = 1000 contact_monitor = true can_sleep = false [node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.644825, 0) shape = SubResource("CylinderShape3D_njobr") [node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"] transform = Transform3D(0.07, 0, 0, 0, 0.07, 0, 0, 0, 0.07, -0.244938, 1.29552, 0.266473) centered = false axis = 1 texture = ExtResource("1_nmsa0")