using Godot; public partial class Door : MeshInstance3D { [Export] public AnimationPlayer AnimationPlayer { get; set; } [Export] private int _numberOfHits = 10; private void OnDoorHit(Node3D node) { _numberOfHits--; GD.Print(_numberOfHits); AnimationPlayer.Play("HitFlash"); if (_numberOfHits == 0) QueueFree(); } }