[gd_scene load_steps=4 format=3 uid="uid://criqb4bokctlr"] [ext_resource type="Texture2D" uid="uid://cferkvvp0rjht" path="res://Textures/Projectiles/Projectile_Sagittarius.png" id="1_57flt"] [ext_resource type="Script" path="res://Scripts/MegamiBeamShot.cs" id="1_a146o"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_bnunv"] radius = 0.419241 [node name="MegamiBeam" type="Node3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.375737) script = ExtResource("1_a146o") Cooldown = 3.0 _projectileSpeed = 10.0 [node name="Beam" type="RigidBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.5) collision_layer = 34 collision_mask = 34 gravity_scale = 0.0 continuous_cd = true max_contacts_reported = 1000 contact_monitor = true can_sleep = false [node name="CollisionShape3D" type="CollisionShape3D" parent="Beam"] transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0) shape = SubResource("CylinderShape3D_bnunv") [node name="Sprite3D2" type="Sprite3D" parent="Beam"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.33, 0, 0.5) centered = false axis = 1 texture = ExtResource("1_57flt")