using Godot; public partial class GameEnding : Node3D { public void OnGameEnding() { var bgmPlayer = GetTree().Root.GetNode("BgmPlayer"); bgmPlayer.ProcessMode = ProcessModeEnum.Always; bgmPlayer.SetBGMFromFilepath("Audio/BGM/GameEnding.ogg"); bgmPlayer.PlayBGM(); var animationPlayer = GetNode("AnimationPlayer"); animationPlayer.Play("GameEnding"); } }