[gd_scene load_steps=5 format=3 uid="uid://uwia12i7yykb"] [ext_resource type="Script" path="res://Player/Base/Projectile.cs" id="1_4wsx3"] [ext_resource type="Texture2D" uid="uid://blhihtd4vmbrg" path="res://Textures/Projectiles/Layer 7.png" id="1_odish"] [sub_resource type="Curve3D" id="Curve3D_5bny4"] _data = { "points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, -8), "tilts": PackedFloat32Array(0, 0) } point_count = 2 [sub_resource type="BoxShape3D" id="BoxShape3D_54g6d"] size = Vector3(1, 4.3194, 1.42031) [node name="Laser Attack" type="Path3D"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -3, 0, 1.5) curve = SubResource("Curve3D_5bny4") script = ExtResource("1_4wsx3") _projectileSpeed = 3.0 [node name="PathFollow3D" type="PathFollow3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) rotation_mode = 0 loop = false [node name="RigidBody3D" type="RigidBody3D" parent="PathFollow3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.944978) collision_layer = 0 collision_mask = 2 continuous_cd = true max_contacts_reported = 5 contact_monitor = true can_sleep = false freeze = true freeze_mode = 1 [node name="CollisionShape3D" type="CollisionShape3D" parent="PathFollow3D/RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.38419e-07, 0, 1.78244) shape = SubResource("BoxShape3D_54g6d") [node name="Sprite3D" type="Sprite3D" parent="PathFollow3D/RigidBody3D/CollisionShape3D"] transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0) axis = 1 texture = ExtResource("1_odish") [connection signal="body_entered" from="PathFollow3D/RigidBody3D" to="." method="OnPlayerHit"]