[gd_scene load_steps=6 format=3 uid="uid://bq40xbqibrk1y"] [ext_resource type="Script" path="res://Scripts/ShotgunBullet.cs" id="1_binxs"] [ext_resource type="Texture2D" uid="uid://borp7xvlfdcmq" path="res://Textures/Projectiles/bubble.png" id="2_dv80m"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5vpcx"] albedo_color = Color(0.584314, 0.0352941, 0.141176, 1) [sub_resource type="SphereMesh" id="SphereMesh_ugmuv"] material = SubResource("StandardMaterial3D_5vpcx") [sub_resource type="SphereShape3D" id="SphereShape3D_o6kys"] radius = 0.8 [node name="ShotgunBullet" type="Node3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.73894, 0) script = ExtResource("1_binxs") Cooldown = 0.5 _projectileSpeed = 15.0 [node name="RigidBody3D" type="RigidBody3D" parent="."] transform = Transform3D(0.999848, 0, -0.0174524, 0, 1, 0, 0.0174524, 0, 0.999848, -1.27456, 0, 0) collision_layer = 2 collision_mask = 0 gravity_scale = 0.0 continuous_cd = true max_contacts_reported = 10 contact_monitor = true can_sleep = false [node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"] transform = Transform3D(0.647894, 0, 0.761731, 0, 1, 0, -0.761731, 0, 0.647894, 0, 0, 0) visible = false mesh = SubResource("SphereMesh_ugmuv") skeleton = NodePath("../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"] shape = SubResource("SphereShape3D_o6kys") [node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"] pixel_size = 0.05 axis = 1 texture = ExtResource("2_dv80m") [node name="RigidBody3D2" type="RigidBody3D" parent="."] transform = Transform3D(0.999848, 0, 0.0174524, 0, 1, 0, -0.0174524, 0, 0.999848, 1.32, 0, 0) collision_layer = 2 collision_mask = 0 gravity_scale = 0.0 continuous_cd = true max_contacts_reported = 10 contact_monitor = true can_sleep = false [node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D2"] visible = false mesh = SubResource("SphereMesh_ugmuv") skeleton = NodePath("../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D2"] shape = SubResource("SphereShape3D_o6kys") [node name="Sprite3D" type="Sprite3D" parent="RigidBody3D2"] pixel_size = 0.05 axis = 1 texture = ExtResource("2_dv80m") [node name="RigidBody3D3" type="RigidBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.56619) collision_layer = 2 collision_mask = 0 gravity_scale = 0.0 continuous_cd = true max_contacts_reported = 10 contact_monitor = true can_sleep = false [node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D3"] transform = Transform3D(0.999848, 0, 0.0174524, 0, 1, 0, -0.0174524, 0, 0.999848, 0, 0, 0) visible = false mesh = SubResource("SphereMesh_ugmuv") skeleton = NodePath("../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D3"] shape = SubResource("SphereShape3D_o6kys") [node name="Sprite3D" type="Sprite3D" parent="RigidBody3D3"] pixel_size = 0.05 axis = 1 texture = ExtResource("2_dv80m")