[gd_scene load_steps=5 format=3 uid="uid://cxnek5wgpxbft"] [ext_resource type="Script" path="res://Scripts/CutterShot.cs" id="1_inha4"] [ext_resource type="Texture2D" uid="uid://brjwf2sf3s170" path="res://Textures/Projectiles/cutter.png" id="1_v8p6h"] [sub_resource type="Curve3D" id="Curve3D_5hmi4"] _data = { "points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 2.502, 1, -3.145, 0, 0, 0, 0, 0, 0, 2.033, 1, -6, 0, 0, 0, 0, 0, 0, -5, 1, -8), "tilts": PackedFloat32Array(0, 0, 0, 0) } point_count = 4 [sub_resource type="CylinderShape3D" id="CylinderShape3D_mgm2i"] height = 8.481 radius = 0.3 [node name="CutterShot" type="Node3D" node_paths=PackedStringArray("_pathFollow", "_sprite")] script = ExtResource("1_inha4") _pathFollow = NodePath("Path3D/PathFollow3D") _sprite = NodePath("Path3D/PathFollow3D/Area3D/Sprite3D") Cooldown = 0.3 _projectileSpeed = 0.1 [node name="Path3D" type="Path3D" parent="."] top_level = true curve = SubResource("Curve3D_5hmi4") [node name="PathFollow3D" type="PathFollow3D" parent="Path3D"] transform = Transform3D(0.782564, 0, -0.622568, 0, 1, 0, 0.622568, 0, 0.782564, 0, 1, 0) loop = false tilt_enabled = false [node name="Area3D" type="Area3D" parent="Path3D/PathFollow3D"] collision_layer = 2 collision_mask = 0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Path3D/PathFollow3D/Area3D"] transform = Transform3D(0.999999, 0, 8.9407e-08, 0, 1, 0, -8.9407e-08, 0, 0.999999, 0, 0, 0) shape = SubResource("CylinderShape3D_mgm2i") [node name="Sprite3D" type="Sprite3D" parent="Path3D/PathFollow3D/Area3D"] transform = Transform3D(0.156513, 0, 0.124514, 0, 0.2, 0, -0.124514, 0, 0.156513, 0, 0, 0) axis = 1 double_sided = false texture = ExtResource("1_v8p6h")