using Godot; using System.IO; public partial class Projectile : Node3D { [Export] public double Cooldown { get; protected set; } [Export] private float _projectileSpeed = 1f; public override void _Ready() { Speed = _projectileSpeed; var sfxPlayer = GetTree().Root.GetNode("Main/SFXPlayer"); var audioStream = ResourceLoader.Load("Audio/SFX/shooting.wav"); sfxPlayer.Stream = audioStream; sfxPlayer.Play(); } public float Speed { get; private set; } public void OnTimeToLiveTimeout() { QueueFree(); } }