[gd_scene load_steps=7 format=3 uid="uid://dkjdt7uq3a4j3"] [ext_resource type="ArrayMesh" uid="uid://d3u564wle888o" path="res://Models/TestModels/Ness/nesspoly.obj" id="1_jhe4l"] [ext_resource type="Script" path="res://Scripts/TestEnemy.cs" id="1_m03um"] [ext_resource type="PackedScene" uid="uid://rlxnnw4yay7e" path="res://Scenes/Weapons/EnemyBullet.tscn" id="2_h68e2"] [ext_resource type="Script" path="res://Scripts/FireAtPlayer.cs" id="3_dhmfs"] [sub_resource type="Curve3D" id="Curve3D_dgatw"] _data = { "points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2.5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), "tilts": PackedFloat32Array(0, 0, 0) } point_count = 3 [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_eb41r"] radius = 1.0 height = 3.5 [node name="TestEnemy" type="Node3D"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0) [node name="Path3D" type="Path3D" parent="."] curve = SubResource("Curve3D_dgatw") [node name="PathFollow3D" type="PathFollow3D" parent="Path3D"] transform = Transform3D(0.999999, 0, 0, 0, 1, 0, 0, 0, 0.999999, 0, 0, 0) rotation_mode = 0 cubic_interp = false tilt_enabled = false [node name="RigidBody3D" type="RigidBody3D" parent="Path3D/PathFollow3D"] collision_layer = 0 collision_mask = 2 gravity_scale = 0.0 continuous_cd = true max_contacts_reported = 10 contact_monitor = true can_sleep = false script = ExtResource("1_m03um") _speed = 1.0 [node name="Nesspoly" type="MeshInstance3D" parent="Path3D/PathFollow3D/RigidBody3D"] transform = Transform3D(7, 0, 0, 0, 7, 0, 0, 0, 7, 0, 0, 0) mesh = ExtResource("1_jhe4l") skeleton = NodePath("../../../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="Path3D/PathFollow3D/RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.53674e-07, 1.51635, -9.53674e-07) shape = SubResource("CapsuleShape3D_eb41r") [node name="Timer" type="Timer" parent="Path3D" node_paths=PackedStringArray("_enemy")] wait_time = 3.0 autostart = true script = ExtResource("3_dhmfs") _enemy = NodePath("../PathFollow3D/RigidBody3D") _fireProjectile = ExtResource("2_h68e2") [connection signal="body_entered" from="Path3D/PathFollow3D/RigidBody3D" to="Path3D/PathFollow3D/RigidBody3D" method="OnHit"] [connection signal="tree_exiting" from="Path3D/PathFollow3D/RigidBody3D" to="Path3D/Timer" method="OnDied"] [connection signal="timeout" from="Path3D/Timer" to="Path3D/Timer" method="OnFireAtPlayer"]