[gd_scene load_steps=6 format=3 uid="uid://criqb4bokctlr"] [ext_resource type="Texture2D" uid="uid://cferkvvp0rjht" path="res://Textures/Projectiles/Projectile_Sagittarius.png" id="1_57flt"] [ext_resource type="Script" path="res://Player/Sagittarius/Attacks/MegamiBeamShot.cs" id="1_a146o"] [ext_resource type="AudioStream" uid="uid://m8mvw8acs5sk" path="res://Audio/SFX/Green Wave.wav" id="2_vvcho"] [sub_resource type="Curve3D" id="Curve3D_7ok4f"] _data = { "points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0.008, 1, -10), "tilts": PackedFloat32Array(0, 0) } point_count = 2 [sub_resource type="CylinderShape3D" id="CylinderShape3D_bnunv"] height = 9.57027 radius = 0.57027 [node name="MegamiBeam" type="Node3D" node_paths=PackedStringArray("_pathFollow")] script = ExtResource("1_a146o") _pathFollow = NodePath("Path3D/PathFollow3D") _soundEffect = ExtResource("2_vvcho") Cooldown = 3.0 _projectileSpeed = 3.0 _soundEffect = ExtResource("2_vvcho") [node name="Path3D" type="Path3D" parent="."] top_level = true curve = SubResource("Curve3D_7ok4f") [node name="PathFollow3D" type="PathFollow3D" parent="Path3D"] transform = Transform3D(-0.999999, 0, 0.000800045, 0, 1, 0, -0.000800045, 0, -0.999999, 0, 1, 0) loop = false tilt_enabled = false [node name="Beam" type="RigidBody3D" parent="Path3D/PathFollow3D"] transform = Transform3D(-1, 0, -8.74229e-08, 0, 1, 0, 8.74229e-08, 0, -1, 0, 0, 0) collision_layer = 34 collision_mask = 34 gravity_scale = 0.0 continuous_cd = true max_contacts_reported = 1000 contact_monitor = true can_sleep = false [node name="CollisionShape3D" type="CollisionShape3D" parent="Path3D/PathFollow3D/Beam"] transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0) shape = SubResource("CylinderShape3D_bnunv") [node name="Sprite3D2" type="Sprite3D" parent="Path3D/PathFollow3D/Beam"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00355998, 0, 0.140453) axis = 1 texture = ExtResource("1_57flt")