[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://blksoavfhtf06"] [ext_resource type="Shader" path="res://Levels/Scenes/Door.gdshader" id="1_by6f6"] [resource] render_priority = 1 shader = ExtResource("1_by6f6") shader_parameter/albedo = null