[gd_scene load_steps=4 format=3 uid="uid://bwkp1ff25acp1"] [ext_resource type="Script" path="res://Scripts/SingleShot.cs" id="1_a82kt"] [ext_resource type="Texture2D" uid="uid://borp7xvlfdcmq" path="res://Textures/Projectiles/bubble.png" id="2_1dg7p"] [sub_resource type="CylinderShape3D" id="CylinderShape3D_3c0di"] [node name="SingleShot" type="Node3D"] script = ExtResource("1_a82kt") Cooldown = 0.3 [node name="RigidBody3D" type="RigidBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -1) top_level = true disable_mode = 2 collision_layer = 0 collision_mask = 34 gravity_scale = 0.0 continuous_cd = true max_contacts_reported = 1000 contact_monitor = true can_sleep = false [node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0054872, -0.00215495, 0.0167444) shape = SubResource("CylinderShape3D_3c0di") [node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.002, 1, 0) axis = 1 texture = ExtResource("2_1dg7p") [node name="TTL" type="Timer" parent="."] process_callback = 0 autostart = true [connection signal="timeout" from="TTL" to="." method="OnTimeToLiveTimeout"]