[gd_scene load_steps=5 format=3 uid="uid://rlxnnw4yay7e"] [ext_resource type="Script" path="res://Player/Base/Projectile.cs" id="1_ex3g8"] [ext_resource type="Texture2D" uid="uid://dd71tdgrgic46" path="res://Textures/Projectiles/LB ORB.png" id="2_6l2aj"] [sub_resource type="Curve3D" id="Curve3D_eve6n"] _data = { "points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, -3), "tilts": PackedFloat32Array(0, 0) } point_count = 2 [sub_resource type="CylinderShape3D" id="CylinderShape3D_e4v7f"] height = 7.0 radius = 0.154574 [node name="EnemyBullet" type="Path3D"] curve = SubResource("Curve3D_eve6n") script = ExtResource("1_ex3g8") [node name="PathFollow3D" type="PathFollow3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) loop = false tilt_enabled = false [node name="RigidBody3D" type="RigidBody3D" parent="PathFollow3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0) collision_layer = 0 collision_mask = 2 gravity_scale = 0.0 continuous_cd = true max_contacts_reported = 10 contact_monitor = true can_sleep = false lock_rotation = true freeze = true freeze_mode = 1 [node name="CollisionShape3D" type="CollisionShape3D" parent="PathFollow3D/RigidBody3D"] transform = Transform3D(0.3, 0, 0, 0, 0.3, 0, 0, 0, 0.3, 0.0111055, 1.02602, 0) shape = SubResource("CylinderShape3D_e4v7f") [node name="Sprite3D" type="Sprite3D" parent="PathFollow3D/RigidBody3D/CollisionShape3D"] transform = Transform3D(0.08, 0, 0, 0, 0.08, 0, 0, 0, 0.08, -0.390424, 0, 0.436329) centered = false axis = 1 texture = ExtResource("2_6l2aj") [node name="TTL" type="Timer" parent="PathFollow3D"] process_callback = 0 wait_time = 0.8 autostart = true [connection signal="body_entered" from="PathFollow3D/RigidBody3D" to="." method="OnPlayerHit"]