[gd_scene load_steps=6 format=3 uid="uid://rlxnnw4yay7e"] [ext_resource type="Script" path="res://Scripts/EnemyBullet.cs" id="1_rv13r"] [ext_resource type="Texture2D" uid="uid://dpln8jwtpqru0" path="res://Textures/Projectiles/fireball.png" id="2_is81v"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_phgri"] albedo_color = Color(0.584314, 0.0352941, 0.141176, 1) [sub_resource type="SphereMesh" id="SphereMesh_wuk0e"] material = SubResource("StandardMaterial3D_phgri") [sub_resource type="SphereShape3D" id="SphereShape3D_rokeu"] radius = 0.440093 [node name="TestBullet" type="Node3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.538645, 0) script = ExtResource("1_rv13r") _projectileSpeed = 20.0 [node name="RigidBody3D" type="RigidBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.694675, 0) collision_layer = 4 collision_mask = 0 gravity_scale = 0.0 custom_integrator = true continuous_cd = true max_contacts_reported = 10 contact_monitor = true can_sleep = false [node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"] visible = false mesh = SubResource("SphereMesh_wuk0e") skeleton = NodePath("../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0905764, 0, 0) shape = SubResource("SphereShape3D_rokeu") [node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"] axis = 1 texture = ExtResource("2_is81v")