using Godot; using System.Linq; public partial class CharacterSelectUpdateService : Control { public override void _Ready() { base._Ready(); } public void OnCapricornSelected(Player player) { var allPortraits = GetNode($"P{player.PlayerNumber}").GetChildren().OfType(); foreach (var bg in allPortraits) bg.Hide(); var node = GetNode($"P{player.PlayerNumber}/CapBG"); node.Show(); } public void OnPiscesSelected(Player player) { var allPortraits = GetNode($"P{player.PlayerNumber}").GetChildren().OfType(); foreach (var bg in allPortraits) bg.Hide(); var node = GetNode($"P{player.PlayerNumber}/PiscesBG"); node.Show(); } public void OnSagittariusSelected(Player player) { var allPortraits = GetNode($"P{player.PlayerNumber}").GetChildren().OfType(); foreach (var bg in allPortraits) bg.Hide(); var node = GetNode($"P{player.PlayerNumber}/SagBG"); node.Show(); } public void OnScorpioSelected(Player player) { var allPortraits = GetNode($"P{player.PlayerNumber}").GetChildren().OfType(); foreach (var bg in allPortraits) bg.Hide(); var node = GetNode($"P{player.PlayerNumber}/ScorpioBG"); node.Show(); } public void ClearPlayerBGs(Player player) { var allPortraits = GetNode($"P{player.PlayerNumber}").GetChildren().OfType(); foreach (var bg in allPortraits) bg.Hide(); } }