using Godot; using Godot.Collections; public partial class PlayerManager : Node3D { [Export] public SpawnPoint SpawnPoint; [Export] public Array PlayableCharacterScenes; public Array CharactersLeftOnStage = new Array(); public Controls SelectedCharacter; public bool IsSelectingCharacter = false; public int _characterIndex = 0; public bool GameOver = false; public override void _Ready() { foreach (var character in PlayableCharacterScenes) { var instance = character.Instantiate(); CharactersLeftOnStage.Add((Controls)instance); } } }