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13
Player/Pisces/Attacks/ShotgunBullet.cs
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13
Player/Pisces/Attacks/ShotgunBullet.cs
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using Godot;
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using System.Linq;
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public partial class ShotgunBullet : Projectile
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{
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public override void _PhysicsProcess(double delta)
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{
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var pellets = GetChildren().OfType<RigidBody3D>();
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foreach (var pellet in pellets)
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pellet.Translate(new Vector3(pellet.Rotation.Y, 0, Speed * -(float)delta));
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}
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}
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81
Player/Pisces/Attacks/ShotgunBullet.tscn
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81
Player/Pisces/Attacks/ShotgunBullet.tscn
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[gd_scene load_steps=7 format=3 uid="uid://bq40xbqibrk1y"]
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[ext_resource type="Script" path="res://Player/Pisces/Attacks/ShotgunBullet.cs" id="1_0khuu"]
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[ext_resource type="Texture2D" uid="uid://crlvrwo2l11ja" path="res://Textures/Projectiles/Projectile_Pisces_MultiAttack.png" id="2_a612r"]
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[ext_resource type="AudioStream" uid="uid://cw1jlubd7wmw6" path="res://Audio/SFX/blue laser.wav" id="2_oxtlx"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_eme14"]
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radius = 0.3
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_752q2"]
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radius = 0.3
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_ebbqv"]
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radius = 0.3
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[node name="ShotgunBullet" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.73894, 0)
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script = ExtResource("1_0khuu")
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Cooldown = 0.5
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_soundEffect = ExtResource("2_oxtlx")
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_projectileSpeed = 15.0
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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transform = Transform3D(0.99863, 0, -0.052336, 0, 1, 0, 0.052336, 0, 0.99863, -0.334469, 0, 0)
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collision_layer = 34
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collision_mask = 34
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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contact_monitor = true
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can_sleep = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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shape = SubResource("CylinderShape3D_eme14")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D/CollisionShape3D"]
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axis = 1
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texture = ExtResource("2_a612r")
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[node name="RigidBody3D2" type="RigidBody3D" parent="."]
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transform = Transform3D(0.99863, 0, 0.052336, 0, 1, 0, -0.052336, 0, 0.99863, 0.463951, 0, 0)
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collision_layer = 34
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collision_mask = 34
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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contact_monitor = true
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can_sleep = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D2"]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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shape = SubResource("CylinderShape3D_752q2")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D2/CollisionShape3D"]
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axis = 1
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texture = ExtResource("2_a612r")
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[node name="RigidBody3D3" type="RigidBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0600076, 0, -0.345734)
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collision_layer = 34
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collision_mask = 34
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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contact_monitor = true
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can_sleep = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D3"]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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shape = SubResource("CylinderShape3D_ebbqv")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D3/CollisionShape3D"]
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axis = 1
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texture = ExtResource("2_a612r")
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[node name="TTL" type="Timer" parent="."]
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process_callback = 0
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autostart = true
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[connection signal="timeout" from="TTL" to="." method="OnTimeToLiveTimeout"]
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40
Player/Pisces/Attacks/Single.tscn
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40
Player/Pisces/Attacks/Single.tscn
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[gd_scene load_steps=5 format=3 uid="uid://cyn2wn6ffsnu7"]
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[ext_resource type="Script" path="res://Player/Pisces/Attacks/SingleShot.cs" id="1_18l5k"]
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[ext_resource type="AudioStream" uid="uid://cw1jlubd7wmw6" path="res://Audio/SFX/blue laser.wav" id="2_7lbn3"]
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[ext_resource type="Texture2D" uid="uid://kecmkchurnin" path="res://Textures/Projectiles/Projectile_Pisces_SingleAttack.png" id="2_d8lwd"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_njobr"]
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radius = 0.3
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[node name="Single" type="Node3D"]
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script = ExtResource("1_18l5k")
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Cooldown = 0.3
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_soundEffect = ExtResource("2_7lbn3")
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_projectileSpeed = 10.0
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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collision_layer = 34
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collision_mask = 34
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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contact_monitor = true
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can_sleep = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0.644825, 0)
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shape = SubResource("CylinderShape3D_njobr")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D/CollisionShape3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.31565, 0.765425, 0.303541)
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centered = false
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axis = 1
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texture = ExtResource("2_d8lwd")
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[node name="TTL" type="Timer" parent="."]
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process_callback = 0
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wait_time = 0.8
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autostart = true
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[connection signal="timeout" from="TTL" to="." method="OnTimeToLiveTimeout"]
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11
Player/Pisces/Attacks/SingleShot.cs
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11
Player/Pisces/Attacks/SingleShot.cs
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using Godot;
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using System.Linq;
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public partial class SingleShot : Projectile
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{
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public override void _PhysicsProcess(double delta)
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{
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var pellet = GetChildren().OfType<RigidBody3D>().Single();
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pellet.Translate(new Vector3(0, 0, Speed * -(float)delta));
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}
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}
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