Beeg checkin

This commit is contained in:
2023-09-06 03:49:16 -07:00
parent f180d4cacd
commit f8cca640a6
320 changed files with 2751 additions and 26682 deletions

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using Godot;
using System.Linq;
public partial class ShotgunBullet : Projectile
{
public override void _PhysicsProcess(double delta)
{
var pellets = GetChildren().OfType<RigidBody3D>();
foreach (var pellet in pellets)
pellet.Translate(new Vector3(pellet.Rotation.Y, 0, Speed * -(float)delta));
}
}

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[gd_scene load_steps=7 format=3 uid="uid://bq40xbqibrk1y"]
[ext_resource type="Script" path="res://Player/Pisces/Attacks/ShotgunBullet.cs" id="1_0khuu"]
[ext_resource type="Texture2D" uid="uid://crlvrwo2l11ja" path="res://Textures/Projectiles/Projectile_Pisces_MultiAttack.png" id="2_a612r"]
[ext_resource type="AudioStream" uid="uid://cw1jlubd7wmw6" path="res://Audio/SFX/blue laser.wav" id="2_oxtlx"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_eme14"]
radius = 0.3
[sub_resource type="CylinderShape3D" id="CylinderShape3D_752q2"]
radius = 0.3
[sub_resource type="CylinderShape3D" id="CylinderShape3D_ebbqv"]
radius = 0.3
[node name="ShotgunBullet" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.73894, 0)
script = ExtResource("1_0khuu")
Cooldown = 0.5
_soundEffect = ExtResource("2_oxtlx")
_projectileSpeed = 15.0
[node name="RigidBody3D" type="RigidBody3D" parent="."]
transform = Transform3D(0.99863, 0, -0.052336, 0, 1, 0, 0.052336, 0, 0.99863, -0.334469, 0, 0)
collision_layer = 34
collision_mask = 34
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1000
contact_monitor = true
can_sleep = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
shape = SubResource("CylinderShape3D_eme14")
[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D/CollisionShape3D"]
axis = 1
texture = ExtResource("2_a612r")
[node name="RigidBody3D2" type="RigidBody3D" parent="."]
transform = Transform3D(0.99863, 0, 0.052336, 0, 1, 0, -0.052336, 0, 0.99863, 0.463951, 0, 0)
collision_layer = 34
collision_mask = 34
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1000
contact_monitor = true
can_sleep = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D2"]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
shape = SubResource("CylinderShape3D_752q2")
[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D2/CollisionShape3D"]
axis = 1
texture = ExtResource("2_a612r")
[node name="RigidBody3D3" type="RigidBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0600076, 0, -0.345734)
collision_layer = 34
collision_mask = 34
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1000
contact_monitor = true
can_sleep = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D3"]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
shape = SubResource("CylinderShape3D_ebbqv")
[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D3/CollisionShape3D"]
axis = 1
texture = ExtResource("2_a612r")
[node name="TTL" type="Timer" parent="."]
process_callback = 0
autostart = true
[connection signal="timeout" from="TTL" to="." method="OnTimeToLiveTimeout"]

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[gd_scene load_steps=5 format=3 uid="uid://cyn2wn6ffsnu7"]
[ext_resource type="Script" path="res://Player/Pisces/Attacks/SingleShot.cs" id="1_18l5k"]
[ext_resource type="AudioStream" uid="uid://cw1jlubd7wmw6" path="res://Audio/SFX/blue laser.wav" id="2_7lbn3"]
[ext_resource type="Texture2D" uid="uid://kecmkchurnin" path="res://Textures/Projectiles/Projectile_Pisces_SingleAttack.png" id="2_d8lwd"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_njobr"]
radius = 0.3
[node name="Single" type="Node3D"]
script = ExtResource("1_18l5k")
Cooldown = 0.3
_soundEffect = ExtResource("2_7lbn3")
_projectileSpeed = 10.0
[node name="RigidBody3D" type="RigidBody3D" parent="."]
collision_layer = 34
collision_mask = 34
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1000
contact_monitor = true
can_sleep = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0.644825, 0)
shape = SubResource("CylinderShape3D_njobr")
[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D/CollisionShape3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.31565, 0.765425, 0.303541)
centered = false
axis = 1
texture = ExtResource("2_d8lwd")
[node name="TTL" type="Timer" parent="."]
process_callback = 0
wait_time = 0.8
autostart = true
[connection signal="timeout" from="TTL" to="." method="OnTimeToLiveTimeout"]

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using Godot;
using System.Linq;
public partial class SingleShot : Projectile
{
public override void _PhysicsProcess(double delta)
{
var pellet = GetChildren().OfType<RigidBody3D>().Single();
pellet.Translate(new Vector3(0, 0, Speed * -(float)delta));
}
}