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30
Player/Base/PlayerManager.cs
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30
Player/Base/PlayerManager.cs
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using Godot;
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using Godot.Collections;
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public partial class PlayerManager : Node3D
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{
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[Export]
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public SpawnPoint SpawnPoint;
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[Export]
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public Array<PackedScene> PlayableCharacterScenes;
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public Array<Controls> CharactersLeftOnStage = new Array<Controls>();
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public Controls SelectedCharacter;
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public bool IsSelectingCharacter = false;
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public int _characterIndex = 0;
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public bool GameOver = false;
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public override void _Ready()
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{
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foreach (var character in PlayableCharacterScenes)
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{
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var instance = character.Instantiate();
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CharactersLeftOnStage.Add((Controls)instance);
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}
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}
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}
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