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63
Levels/Scenes/Level10.tscn
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63
Levels/Scenes/Level10.tscn
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[gd_scene load_steps=8 format=3 uid="uid://0hdnmilwrsq6"]
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[ext_resource type="Script" path="res://Levels/Scripts/FinalLevel.cs" id="1_sy7dk"]
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[ext_resource type="Script" path="res://Enemies/HealthbarProgress.cs" id="2_53ar2"]
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[ext_resource type="PackedScene" uid="uid://brbshysbgd47q" path="res://Enemies/GodCircuit.tscn" id="4_vmhpd"]
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[ext_resource type="Texture2D" uid="uid://ccnmmyvs53gni" path="res://Textures/GUI/Style_1.png" id="5_jjg8p"]
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[ext_resource type="PackedScene" uid="uid://b0chkusc2bo2v" path="res://Levels/Models/Stage10/AnimatedFinal.tscn" id="6_8beqh"]
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[ext_resource type="PackedScene" uid="uid://b1j0g6ikmnibm" path="res://Enemies/HPComponent.tscn" id="7_nvq88"]
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[sub_resource type="LabelSettings" id="LabelSettings_cs88m"]
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font_color = Color(0, 0, 0, 1)
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[node name="Level10" type="Node3D" groups=["Level"]]
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process_mode = 3
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script = ExtResource("1_sy7dk")
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[node name="FINAL STAGE" parent="." instance=ExtResource("6_8beqh")]
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[node name="FinalBossGUI" type="Control" parent="." groups=["BossGUI"]]
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visible = false
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z_index = -1
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="TextureProgressBar" type="TextureProgressBar" parent="FinalBossGUI"]
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z_index = -1
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layout_mode = 1
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anchors_preset = 10
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anchor_right = 1.0
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offset_left = 383.0
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offset_top = 44.0
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offset_right = -491.0
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offset_bottom = 73.0
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grow_horizontal = 2
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max_value = 1e+07
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value = 1e+07
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nine_patch_stretch = true
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texture_progress = ExtResource("5_jjg8p")
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script = ExtResource("2_53ar2")
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[node name="Label" type="Label" parent="FinalBossGUI"]
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z_index = -1
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layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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offset_left = -43.0
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offset_right = 43.0
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offset_bottom = 26.0
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grow_horizontal = 2
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text = "God Circuit
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"
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label_settings = SubResource("LabelSettings_cs88m")
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[node name="God Circuit" parent="." instance=ExtResource("4_vmhpd")]
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[node name="HP Component" parent="God Circuit" node_paths=PackedStringArray("_healthBar") instance=ExtResource("7_nvq88")]
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MaximumHP = 10000000
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_healthBar = NodePath("../../FinalBossGUI/TextureProgressBar")
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