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63
GameLogic/Main.cs
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63
GameLogic/Main.cs
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using Godot;
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using Godot.Collections;
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using System.Linq;
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public partial class Main : Node
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{
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[Export]
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public Array<PackedScene> Levels;
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[Export]
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public PackedScene GameManager;
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public int NumberOfPlayers = 0;
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public void LoadLevel(int indexToLoad, int numberOfPlayers)
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{
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var sceneToLoad = Levels.ElementAt(indexToLoad);
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CallDeferred(nameof(DeferredGoToScene), sceneToLoad);
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NumberOfPlayers = numberOfPlayers;
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var gameManager = GameManager.Instantiate();
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AddChild(gameManager);
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var gameManagerInstance = (GameManager)gameManager;
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gameManagerInstance.OnHandleCharacterSelectUI(gameManagerInstance.Players.ElementAt(0));
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if (numberOfPlayers == 2)
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gameManagerInstance.OnHandleCharacterSelectUI(gameManagerInstance.Players.ElementAt(1));
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var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
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bgmPlayer.ProcessMode = ProcessModeEnum.Always;
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bgmPlayer.SetBGMFromFilepath("Audio/BGM/LevelTheme.wav");
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bgmPlayer.PlayBGM();
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GetTree().Paused = true;
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}
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public void LoadNextLevel(int currentSceneIndex)
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{
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if (currentSceneIndex < Levels.Count())
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{
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var currentScene = Levels.ToList().ElementAt(currentSceneIndex);
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var nextScene = currentSceneIndex + 1;
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CallDeferred(nameof(DeferredGoToScene), Levels.ElementAt(nextScene), currentScene);
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}
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}
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private void DeferredGoToScene(PackedScene sceneToAdd)
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{
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var nextScene = GD.Load<PackedScene>(sceneToAdd.ResourcePath);
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var newScene = nextScene.Instantiate();
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GetTree().Root.AddChild(newScene);
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GetTree().Paused = true;
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}
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private void DeferredGoToScene(PackedScene sceneToAdd, PackedScene sceneToRemove)
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{
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GetTree().GetFirstNodeInGroup("Level").QueueFree();
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var nextScene = GD.Load<PackedScene>(sceneToAdd.ResourcePath);
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var newScene = nextScene.Instantiate();
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GetTree().Root.AddChild(newScene);
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GetTree().Paused = true;
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}
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}
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