Beeg checkin
This commit is contained in:
18
Enemies/Scripts/BasicEnemy.cs
Normal file
18
Enemies/Scripts/BasicEnemy.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using Godot;
|
||||
|
||||
public partial class BasicEnemy : Node3D
|
||||
{
|
||||
protected GameManager _gameManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
|
||||
}
|
||||
|
||||
public void OnEnemyHit(Node3D node)
|
||||
{
|
||||
var currentLevel = (Level)GetTree().GetFirstNodeInGroup("Level");
|
||||
currentLevel.OnEnemyDefeated(this);
|
||||
QueueFree();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user