Beeg checkin

This commit is contained in:
2023-09-06 03:49:16 -07:00
parent f180d4cacd
commit f8cca640a6
320 changed files with 2751 additions and 26682 deletions

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using Godot;
using System.Linq;
public partial class FireAtPlayer : Timer
{
[Export]
private Area3D _enemy;
[Export]
private PackedScene _fireProjectile;
public void OnFireAtPlayer()
{
var players = GetTree().GetNodesInGroup("Player");
if (players.Any())
{
var convertedPlayers = players.Select(x => (Node3D)x);
var target = convertedPlayers.OrderBy(x => _enemy.Position.DistanceTo(x.Position)).FirstOrDefault();
var projectile = _fireProjectile.Instantiate<Projectile>() as EnemyBullet;
projectile.Rotation = _enemy.Rotation;
projectile.Position = _enemy.Position;
GetParent().AddChild(projectile);
}
}
private void OnDied()
{
Stop();
}
}