Initial character select implementation
This commit is contained in:
43
Scripts/GameManager.cs
Normal file
43
Scripts/GameManager.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
using System.Linq;
|
||||
|
||||
public partial class GameManager : Node
|
||||
{
|
||||
public bool IsP1SelectingCharacter = true;
|
||||
public bool IsP2SelectingCharacter = true;
|
||||
|
||||
[Export]
|
||||
private Array<PackedScene> _p1Characters;
|
||||
[Export]
|
||||
private Array<PackedScene> _p2Characters;
|
||||
|
||||
[Export]
|
||||
public Character _p1SelectedCharacter;
|
||||
|
||||
[Export]
|
||||
public Character _p2SelectedCharacter;
|
||||
|
||||
private int _p1CharacterIndex = 0;
|
||||
private int _p2CharacterIndex = 0;
|
||||
|
||||
public void SetP1ToNextCharacter() => _p1CharacterIndex = (++_p1CharacterIndex) % _p1Characters.Count();
|
||||
|
||||
public void SetP1ToPreviousCharacter() => _p1CharacterIndex = _p1CharacterIndex == 0 ? _p1Characters.Count() : --_p1CharacterIndex;
|
||||
|
||||
public void OnP1CharacterSelected()
|
||||
{
|
||||
if (_p1SelectedCharacter != null)
|
||||
_p1SelectedCharacter.QueueFree();
|
||||
|
||||
var selectedPlayer = _p1Characters[_p1CharacterIndex].Instantiate();
|
||||
_p1SelectedCharacter = selectedPlayer as Character;
|
||||
GetTree().Root.AddChild(_p1SelectedCharacter);
|
||||
var playerSpawnPoint = GetNode<SpawnPoint>("P1SpawnPoint");
|
||||
playerSpawnPoint.SetPlayerPosition(_p1SelectedCharacter);
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Character : CharacterBody3D
|
||||
{
|
||||
}
|
||||
Reference in New Issue
Block a user