Fix capricorn projectile bug
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@@ -35,8 +35,7 @@ tilt_enabled = false
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[node name="RigidBody3D" type="RigidBody3D" parent="Path3D/PathFollow3D"]
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transform = Transform3D(1, 0, 2.98023e-08, 0, 1, 0, -2.98023e-08, 0, 1, 0, 0, 0)
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collision_layer = 4
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collision_mask = 0
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collision_layer = 12
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 100
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@@ -35,8 +35,7 @@ tilt_enabled = false
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[node name="RigidBody3D" type="RigidBody3D" parent="CutterShot/PathFollow3D"]
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transform = Transform3D(1, 0, -2.98023e-08, 0, 1, 0, 2.98023e-08, 0, 1, 0, 0, 0)
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collision_layer = 4
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collision_mask = 0
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collision_layer = 12
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 100
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