Fix capricorn projectile bug
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@@ -36,8 +36,7 @@ tilt_enabled = false
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[node name="Beam" type="RigidBody3D" parent="Path3D/PathFollow3D"]
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transform = Transform3D(-1, 0, -8.74229e-08, 0, 1, 0, 8.74229e-08, 0, -1, 0, 0, 0)
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collision_layer = 4
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collision_mask = 0
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collision_layer = 12
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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