Fix capricorn projectile bug

This commit is contained in:
2023-09-08 12:46:23 -07:00
parent 9256c0a09e
commit f7008b40ff
21 changed files with 161 additions and 279 deletions

View File

@@ -1,102 +1,101 @@
[gd_scene load_steps=8 format=3 uid="uid://cdsc35cj566q1"]
[gd_scene load_steps=9 format=3 uid="uid://cdsc35cj566q1"]
[ext_resource type="Script" path="res://Player/Base/Projectile.cs" id="1_tbx8y"]
[ext_resource type="Texture2D" uid="uid://dha44dnvwhajo" path="res://Textures/Projectiles/Projectile_Capricorn.png" id="2_8osg4"]
[ext_resource type="AudioStream" uid="uid://bykwwct1not4e" path="res://Audio/SFX/capricorn laeser.wav" id="2_jeoco"]
[ext_resource type="AudioStream" uid="uid://cat08h84wm5gm" path="res://Audio/SFX/ominous.wav" id="3_r2jj5"]
[sub_resource type="Curve3D" id="Curve3D_usgyk"]
[sub_resource type="Curve3D" id="Curve3D_bch55"]
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, -0.00347188, 1, 0.533723, 0, 0, 0, 0, 0, 0, 0.008, 1, -5),
"tilts": PackedFloat32Array(0, 0)
}
point_count = 2
[sub_resource type="CylinderShape3D" id="CylinderShape3D_hebl4"]
height = 44.0041
radius = 0.419241
[sub_resource type="CylinderShape3D" id="CylinderShape3D_u10le"]
height = 44.0
radius = 0.3
[sub_resource type="Curve3D" id="Curve3D_p2eme"]
[sub_resource type="Curve3D" id="Curve3D_ciqkc"]
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, -0.00347188, 1, 0.533723, 0, 0, 0, 0, 0, 0, 0.008, 1, -5),
"tilts": PackedFloat32Array(0, 0)
}
point_count = 2
[node name="CapricornLaser" type="Node3D"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
[sub_resource type="CylinderShape3D" id="CylinderShape3D_1gok4"]
height = 44.0
radius = 0.3
[node name="Left Shot" type="Path3D" parent="." node_paths=PackedStringArray("_hitBox")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.66814, 0.772365, -0.25)
[node name="Capricorn Laser Alt" type="Node3D"]
[node name="Forward Shot" type="Path3D" parent="." node_paths=PackedStringArray("_hitBox")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -1.5, 1, 0)
top_level = true
curve = SubResource("Curve3D_usgyk")
curve = SubResource("Curve3D_bch55")
script = ExtResource("1_tbx8y")
Cooldown = 1.0
_projectileSpeed = 5.0
_soundEffect = ExtResource("2_jeoco")
_onHitSfx = ExtResource("3_r2jj5")
_hitBox = NodePath("PathFollow3D/Hitbox")
_hitBox = NodePath("PathFollow3D/HitBox")
[node name="PathFollow3D" type="PathFollow3D" parent="Left Shot"]
[node name="PathFollow3D" type="PathFollow3D" parent="Forward Shot"]
transform = Transform3D(0.999997, 0, -0.00207308, 0, 1, 0, 0.00207308, 0, 0.999997, -0.00347188, 1, 0.533723)
loop = false
tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Left Shot/PathFollow3D"]
transform = Transform3D(1, 0, -1.86265e-09, 0, 1, 0, 1.86265e-09, 0, 1, -0.00244793, 0.0059973, 0.293898)
collision_layer = 0
collision_mask = 0
[node name="HitBox" type="RigidBody3D" parent="Forward Shot/PathFollow3D"]
collision_layer = 12
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1
contact_monitor = true
can_sleep = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="Left Shot/PathFollow3D/Hitbox"]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
shape = SubResource("CylinderShape3D_hebl4")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Forward Shot/PathFollow3D/HitBox"]
shape = SubResource("CylinderShape3D_u10le")
[node name="Sprite3D2" type="Sprite3D" parent="Left Shot/PathFollow3D/Hitbox/CollisionShape3D"]
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -0.663415, 0, 0.752893)
[node name="Sprite3D2" type="Sprite3D" parent="Forward Shot/PathFollow3D/HitBox/CollisionShape3D"]
transform = Transform3D(1, 0, 1.42109e-14, 0, 1, 0, -1.42109e-14, 0, 1, -0.32341, 0, 0.371708)
centered = false
axis = 1
texture = ExtResource("2_8osg4")
[node name="Backward Shot" type="Path3D" parent="." node_paths=PackedStringArray("_hitBox")]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 1.87154, 0.772365, -0.25)
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 1.5, 1, 0)
top_level = true
curve = SubResource("Curve3D_p2eme")
curve = SubResource("Curve3D_ciqkc")
script = ExtResource("1_tbx8y")
Cooldown = 1.0
_projectileSpeed = 5.0
_soundEffect = ExtResource("2_jeoco")
_onHitSfx = ExtResource("3_r2jj5")
_hitBox = NodePath("../Left Shot/PathFollow3D/Hitbox")
_hitBox = NodePath("PathFollow3D/HitBox")
[node name="PathFollow3D" type="PathFollow3D" parent="Backward Shot"]
transform = Transform3D(0.999997, 0, -0.00207308, 0, 1, 0, 0.00207308, 0, 0.999997, -0.00347188, 1, 0.533723)
loop = false
tilt_enabled = false
[node name="Hitbox" type="RigidBody3D" parent="Backward Shot/PathFollow3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000400023, 0.00831366, 0.5)
collision_layer = 0
collision_mask = 0
[node name="HitBox" type="RigidBody3D" parent="Backward Shot/PathFollow3D"]
transform = Transform3D(0.999999, 0, 0.00207308, 0, 1, 0, -0.00207308, 0, 0.999999, 0.00236542, -1, -0.53373)
collision_layer = 12
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1
contact_monitor = true
can_sleep = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="Backward Shot/PathFollow3D/Hitbox"]
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
shape = SubResource("CylinderShape3D_hebl4")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Backward Shot/PathFollow3D/HitBox"]
transform = Transform3D(0.999997, 0, -0.00207308, 0, 1, 0, 0.00207308, 0, 0.999997, -0.00347188, 1, 0.533723)
shape = SubResource("CylinderShape3D_1gok4")
[node name="Sprite3D2" type="Sprite3D" parent="Backward Shot/PathFollow3D/Hitbox"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.33, 0, 0.5)
[node name="Sprite3D2" type="Sprite3D" parent="Backward Shot/PathFollow3D/HitBox/CollisionShape3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.324293, 0, 0.3549)
centered = false
axis = 1
texture = ExtResource("2_8osg4")
[connection signal="body_entered" from="Left Shot/PathFollow3D/Hitbox" to="Left Shot" method="OnProjectileHit"]
[connection signal="body_entered" from="Backward Shot/PathFollow3D/Hitbox" to="Left Shot" method="OnProjectileHit"]
[connection signal="body_entered" from="Forward Shot/PathFollow3D/HitBox" to="Forward Shot" method="OnProjectileHit"]
[connection signal="body_entered" from="Backward Shot/PathFollow3D/HitBox" to="Forward Shot" method="OnProjectileHit"]