Fix capricorn projectile bug

This commit is contained in:
2023-09-08 12:46:23 -07:00
parent 9256c0a09e
commit f7008b40ff
21 changed files with 161 additions and 279 deletions

View File

@@ -10,9 +10,8 @@ public partial class RangedEnemy : BasicEnemy
{
var convertedPlayers = players.Select(x => (Node3D)x);
var target = convertedPlayers.OrderBy(x => Position.DistanceTo(x.Position)).FirstOrDefault();
var hitBox = GetNode<CharacterBody3D>("CharacterBody").GetChildren().OfType<Area3D>().Single();
hitBox.LookAt(target.Position, Vector3.Up);
hitBox.Rotation = new Vector3(0, hitBox.Rotation.Y, hitBox.Rotation.Z);
LookAt(target.Position, Vector3.Up);
Rotation = new Vector3(0, Rotation.Y, Rotation.Z);
}
}
}