Buggy but playable, auto-complete on stage 6 still a bug

This commit is contained in:
2023-09-08 20:13:58 -07:00
parent 29140712f6
commit f67963b129
16 changed files with 70 additions and 36 deletions

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@@ -31,13 +31,13 @@ _hitBox = NodePath("PathFollow3D/Beam")
HasRotation = true
[node name="PathFollow3D" type="PathFollow3D" parent="Path3D"]
transform = Transform3D(0.999993, 0, 0, 0, 0.970138, -0.242535, 0, 0.242534, 0.970141, 0, 1, -1)
transform = Transform3D(0.999818, 0.00777275, 0.0169926, 4.65658e-10, 0.909374, -0.415969, -0.0186858, 0.415894, 0.909219, 0, 1, -1)
loop = false
tilt_enabled = false
[node name="Beam" type="RigidBody3D" parent="Path3D/PathFollow3D"]
transform = Transform3D(1, 0, 0, 0, -1, -1.50996e-07, 0, 1.50996e-07, -1, 0, 0, 0)
collision_layer = 12
collision_layer = 44
collision_mask = 0
gravity_scale = 0.0
continuous_cd = true