Buggy but playable, auto-complete on stage 6 still a bug
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@@ -68,7 +68,6 @@ public partial class Character : CharacterBody3D
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private async void Fire()
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{
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GD.Print("Firing projectile at " + GlobalPosition);
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var projectile = _fireProjectile.Instantiate<Node3D>();
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projectile.Position = Position;
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GetParent().AddChild(projectile);
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