Buggy but playable, auto-complete on stage 6 still a bug
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@@ -142,7 +142,8 @@ public partial class GameManager : Node
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projectile.QueueFree();
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var main = GetTree().Root.GetNode<Main>("/root/Main");
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main.LoadNextLevel(_levelIndex++);
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_levelIndex++;
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main.LoadNextLevel(_levelIndex);
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foreach (var player in Players)
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EmitSignal(SignalName.ReselectCharacter, player);
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