Fix range enemy rotation

This commit is contained in:
2023-09-06 17:59:16 -07:00
parent aac5fbd297
commit f4c0944afa
5 changed files with 175 additions and 165 deletions

View File

@@ -10,8 +10,8 @@ public partial class RangedEnemy : BasicEnemy
{
var convertedPlayers = players.Select(x => (Node3D)x);
var target = convertedPlayers.OrderBy(x => Position.DistanceTo(x.Position)).FirstOrDefault();
var area = GetChildren().OfType<Area3D>().Single();
area.LookAt(new Vector3(target.Position.X, 0, target.Position.Z), Vector3.Up);
var hitBox = GetChildren().OfType<StaticBody3D>().Single();
hitBox.LookAt(target.Position, Vector3.Up);
}
}
}