Update stuff
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@@ -28,19 +28,13 @@ script = ExtResource("1_sy7dk")
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[node name="FINAL STAGE" parent="." instance=ExtResource("6_8beqh")]
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[node name="FinalBossGUI" type="Control" parent="." groups=["BossGUI"]]
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visible = false
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z_index = -1
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="God Circuit" parent="." instance=ExtResource("4_vmhpd")]
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[node name="TextureProgressBar" type="TextureProgressBar" parent="FinalBossGUI"]
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[node name="HP Component" parent="God Circuit" instance=ExtResource("7_nvq88")]
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MaximumHP = 200000000
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[node name="TextureProgressBar" type="TextureProgressBar" parent="God Circuit"]
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z_index = -1
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layout_mode = 1
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anchors_preset = 10
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anchor_right = 1.0
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offset_left = 383.0
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@@ -54,9 +48,8 @@ nine_patch_stretch = true
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texture_progress = ExtResource("5_jjg8p")
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script = ExtResource("2_53ar2")
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[node name="Label" type="Label" parent="FinalBossGUI"]
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[node name="Label" type="Label" parent="God Circuit"]
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z_index = -1
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layout_mode = 1
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anchors_preset = 5
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anchor_left = 0.5
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anchor_right = 0.5
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@@ -68,12 +61,6 @@ text = "God Circuit
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"
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label_settings = SubResource("LabelSettings_cs88m")
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[node name="God Circuit" parent="." instance=ExtResource("4_vmhpd")]
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[node name="HP Component" parent="God Circuit" node_paths=PackedStringArray("_healthBar") instance=ExtResource("7_nvq88")]
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MaximumHP = 200000000
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_healthBar = NodePath("../../FinalBossGUI/TextureProgressBar")
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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collision_mask = 0
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@@ -92,3 +79,5 @@ shape = SubResource("BoxShape3D_hf7lb")
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[node name="CollisionShape3D4" type="CollisionShape3D" parent="StaticBody3D"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 9.03101)
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shape = SubResource("BoxShape3D_myhef")
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[connection signal="OnEnemyBossHit" from="God Circuit" to="God Circuit/TextureProgressBar" method="UpdateBar"]
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