Update stuff
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@@ -137,7 +137,7 @@ public partial class GameManager : Node
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foreach (var character in playerCharacters)
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character.GetParent().RemoveChild(character);
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var projectiles = GetTree().Root.GetChildren().OfType<Projectile>();
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var projectiles = GetTree().GetNodesInGroup("Projectile").Where(x => !x.IsQueuedForDeletion());
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foreach (var projectile in projectiles)
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projectile.QueueFree();
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