This commit is contained in:
2023-09-04 20:50:50 -07:00
parent 2d2dea616c
commit ef3045b3d2
12 changed files with 428 additions and 38 deletions

View File

@@ -1,7 +1,6 @@
using Godot;
using System;
public partial class Capricorn : CharacterBody3D
public partial class Capricorn : Character1
{
private AnimatedSprite3D _sprite;
@@ -97,9 +96,9 @@ public partial class Capricorn : CharacterBody3D
private async void Fire()
{
IsShooting = true;
var projectile = _fireProjectile.Instantiate<Projectile>();
projectile.Position = Position + new Vector3(0f, 1f, 0f);
GetParent().AddChild(projectile);
//var projectile = _fireProjectile.Instantiate<Projectile>();
//projectile.Position = Position + new Vector3(0f, 1f, 0f);
//GetParent().AddChild(projectile);
CanShoot = false;
await ToSignal(GetTree().CreateTimer(2.0f), "timeout");
CanShoot = true;
@@ -109,9 +108,9 @@ public partial class Capricorn : CharacterBody3D
private async void AltFire()
{
IsShooting = true;
var projectile = _altFireProjectile.Instantiate<Projectile>();
projectile.Position = Position + new Vector3(0f, 1f, 0f);
GetParent().AddChild(projectile);
//var projectile = _altFireProjectile.Instantiate<Projectile>();
//projectile.Position = Position + new Vector3(0f, 1f, 0f);
//GetParent().AddChild(projectile);
CanShoot = false;
await ToSignal(GetTree().CreateTimer(2.0f), "timeout");
CanShoot = true;