????
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@@ -1,7 +1,6 @@
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using Godot;
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using System;
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public partial class Capricorn : CharacterBody3D
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public partial class Capricorn : Character1
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{
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private AnimatedSprite3D _sprite;
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@@ -97,9 +96,9 @@ public partial class Capricorn : CharacterBody3D
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private async void Fire()
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{
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IsShooting = true;
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var projectile = _fireProjectile.Instantiate<Projectile>();
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projectile.Position = Position + new Vector3(0f, 1f, 0f);
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GetParent().AddChild(projectile);
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//var projectile = _fireProjectile.Instantiate<Projectile>();
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//projectile.Position = Position + new Vector3(0f, 1f, 0f);
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//GetParent().AddChild(projectile);
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CanShoot = false;
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await ToSignal(GetTree().CreateTimer(2.0f), "timeout");
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CanShoot = true;
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@@ -109,9 +108,9 @@ public partial class Capricorn : CharacterBody3D
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private async void AltFire()
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{
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IsShooting = true;
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var projectile = _altFireProjectile.Instantiate<Projectile>();
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projectile.Position = Position + new Vector3(0f, 1f, 0f);
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GetParent().AddChild(projectile);
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//var projectile = _altFireProjectile.Instantiate<Projectile>();
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//projectile.Position = Position + new Vector3(0f, 1f, 0f);
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//GetParent().AddChild(projectile);
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CanShoot = false;
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await ToSignal(GetTree().CreateTimer(2.0f), "timeout");
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CanShoot = true;
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