Progress check-in to laptop

This commit is contained in:
2023-09-10 19:49:59 -07:00
parent ed28a4bb70
commit ebf9f6c117
18 changed files with 806 additions and 241 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=3 uid="uid://0hdnmilwrsq6"]
[gd_scene load_steps=15 format=3 uid="uid://0hdnmilwrsq6"]
[ext_resource type="Script" path="res://Levels/Scripts/FinalLevel.cs" id="1_sy7dk"]
[ext_resource type="Script" path="res://Enemies/HealthbarProgress.cs" id="2_53ar2"]
@@ -7,9 +7,6 @@
[ext_resource type="PackedScene" uid="uid://b0chkusc2bo2v" path="res://Levels/Models/Stage10/AnimatedFinal.tscn" id="6_8beqh"]
[ext_resource type="PackedScene" uid="uid://b1j0g6ikmnibm" path="res://Enemies/HPComponent.tscn" id="7_nvq88"]
[sub_resource type="LabelSettings" id="LabelSettings_cs88m"]
font_color = Color(0, 0, 0, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_43mih"]
size = Vector3(5, 20, 27.822)
@@ -22,6 +19,46 @@ size = Vector3(5, 20, 27.822)
[sub_resource type="BoxShape3D" id="BoxShape3D_myhef"]
size = Vector3(5, 20, 27.822)
[sub_resource type="LabelSettings" id="LabelSettings_cs88m"]
font_color = Color(0, 0, 0, 1)
[sub_resource type="Animation" id="Animation_0l6l4"]
resource_name = "BossHPBar"
length = 4.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("TextureProgressBar:value")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 4),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.0, 2e+08]
}
[sub_resource type="Animation" id="Animation_wy7s8"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("TextureProgressBar:value")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_nvs18"]
_data = {
"BossHPBar": SubResource("Animation_0l6l4"),
"RESET": SubResource("Animation_wy7s8")
}
[node name="Level10" type="Node3D" groups=["Level"]]
process_mode = 3
script = ExtResource("1_sy7dk")
@@ -33,34 +70,6 @@ script = ExtResource("1_sy7dk")
[node name="HP Component" parent="God Circuit" instance=ExtResource("7_nvq88")]
MaximumHP = 200000000
[node name="TextureProgressBar" type="TextureProgressBar" parent="God Circuit"]
z_index = -1
anchors_preset = 10
anchor_right = 1.0
offset_left = 383.0
offset_top = 44.0
offset_right = -491.0
offset_bottom = 73.0
grow_horizontal = 2
max_value = 2e+08
value = 1e+07
nine_patch_stretch = true
texture_progress = ExtResource("5_jjg8p")
script = ExtResource("2_53ar2")
[node name="Label" type="Label" parent="God Circuit"]
z_index = -1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -43.0
offset_right = 43.0
offset_bottom = 26.0
grow_horizontal = 2
text = "God Circuit
"
label_settings = SubResource("LabelSettings_cs88m")
[node name="StaticBody3D" type="StaticBody3D" parent="."]
collision_mask = 0
@@ -80,4 +89,45 @@ shape = SubResource("BoxShape3D_hf7lb")
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 9.03101)
shape = SubResource("BoxShape3D_myhef")
[connection signal="OnEnemyBossHit" from="God Circuit" to="God Circuit/TextureProgressBar" method="UpdateBar"]
[node name="Boss GUI" type="Control" parent="."]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="TextureProgressBar" type="TextureProgressBar" parent="Boss GUI"]
z_index = -1
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_left = 433.0
offset_top = 39.0
offset_right = 1442.0
offset_bottom = 78.0
grow_horizontal = 2
max_value = 2e+08
nine_patch_stretch = true
texture_progress = ExtResource("5_jjg8p")
script = ExtResource("2_53ar2")
[node name="Label" type="Label" parent="Boss GUI"]
z_index = -1
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = 897.0
offset_right = 983.0
offset_bottom = 26.0
grow_horizontal = 2
text = "God Circuit
"
label_settings = SubResource("LabelSettings_cs88m")
[node name="AnimationPlayer" type="AnimationPlayer" parent="Boss GUI"]
autoplay = "BossHPBar"
libraries = {
"": SubResource("AnimationLibrary_nvs18")
}
[connection signal="OnEnemyBossHit" from="God Circuit" to="Boss GUI/TextureProgressBar" method="UpdateBar"]