Progress check-in to laptop
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=61 format=3 uid="uid://dahp73fwld24h"]
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[gd_scene load_steps=60 format=3 uid="uid://dahp73fwld24h"]
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[ext_resource type="Script" path="res://Enemies/Scripts/RangedEnemy.cs" id="1_01lvj"]
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[ext_resource type="PackedScene" uid="uid://rlxnnw4yay7e" path="res://Enemies/Attacks/EnemyBullet.tscn" id="3_qenx3"]
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@@ -891,16 +891,10 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_j7wsk")
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[sub_resource type="Animation" id="Animation_201mc"]
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resource_name = "OnHit"
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length = 0.2
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[sub_resource type="BoxShape3D" id="BoxShape3D_wt0ss"]
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size = Vector3(0.721796, 2.37333, 0.564825)
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_f1x7o"]
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_data = {
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"OnHit": SubResource("Animation_201mc")
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}
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[node name="CharacterBody" type="CharacterBody3D" node_paths=PackedStringArray("_hp") groups=["Enemy"]]
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[node name="RangedEnemy" type="CharacterBody3D" node_paths=PackedStringArray("_hp") groups=["Enemy"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.257979, 0)
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collision_layer = 0
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collision_mask = 5
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@@ -1066,11 +1060,21 @@ mesh = SubResource("ArrayMesh_lu7e3")
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skeleton = NodePath("")
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[node name="HP Component" parent="." instance=ExtResource("4_1vt55")]
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MaximumHP = 2
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MaximumHP = 1
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_f1x7o")
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}
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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collision_layer = 0
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collision_mask = 3
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 20
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contact_monitor = true
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can_sleep = false
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freeze = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0734575, 0.791657, 0)
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shape = SubResource("BoxShape3D_wt0ss")
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[connection signal="timeout" from="Timer" to="Timer" method="OnFireAtPlayer"]
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[connection signal="body_entered" from="RigidBody3D" to="." method="OnPlayerHit"]
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