Progress check-in to laptop
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=48 format=3 uid="uid://bt5rolsyjmx55"]
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[gd_scene load_steps=49 format=3 uid="uid://bt5rolsyjmx55"]
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[ext_resource type="Script" path="res://Enemies/Scripts/MeleeEnemy.cs" id="1_50och"]
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[ext_resource type="PackedScene" uid="uid://b1j0g6ikmnibm" path="res://Enemies/HPComponent.tscn" id="2_1leby"]
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@@ -1174,11 +1174,13 @@ _data = {
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"Animation": SubResource("Animation_xyhqi")
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}
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[sub_resource type="BoxShape3D" id="BoxShape3D_1kyxx"]
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size = Vector3(0.540778, 1.5012, 0.644069)
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[node name="Melee Enemy" type="CharacterBody3D" node_paths=PackedStringArray("_hp") groups=["Enemy"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.251952, 0)
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collision_layer = 0
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collision_mask = 5
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axis_lock_angular_x = true
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collision_mask = 4
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script = ExtResource("1_50och")
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_hp = NodePath("HP Component")
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@@ -1247,3 +1249,17 @@ libraries = {
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[node name="HP Component" parent="." instance=ExtResource("2_1leby")]
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MaximumHP = 1
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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collision_layer = 2
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collision_mask = 3
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 20
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contact_monitor = true
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can_sleep = false
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freeze = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0726432, 0.732257, 0.127868)
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shape = SubResource("BoxShape3D_1kyxx")
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