Refactor projectiles
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=6 format=3 uid="uid://cdsc35cj566q1"]
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[ext_resource type="Script" path="res://Player/Capricorn/Attacks/CapricornLaserShot.cs" id="1_8lywi"]
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[ext_resource type="Script" path="res://Player/Base/Projectile.cs" id="1_tbx8y"]
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[ext_resource type="Texture2D" uid="uid://dha44dnvwhajo" path="res://Textures/Projectiles/Projectile_Capricorn.png" id="2_8osg4"]
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[ext_resource type="AudioStream" uid="uid://bykwwct1not4e" path="res://Audio/SFX/capricorn laeser.wav" id="2_jeoco"]
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@@ -17,10 +17,10 @@ radius = 0.419241
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[node name="CapricornLaser" type="Node3D"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0)
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script = ExtResource("1_8lywi")
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script = ExtResource("1_tbx8y")
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Cooldown = 1.0
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_soundEffect = ExtResource("2_jeoco")
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_projectileSpeed = 3.0
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_soundEffect = ExtResource("2_jeoco")
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[node name="Forward Shot" type="Path3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.25)
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