Refactor
This commit is contained in:
124
UI/StageGUI.cs
124
UI/StageGUI.cs
@@ -4,38 +4,28 @@ using System.Linq;
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public partial class StageGUI : Control
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{
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[Signal]
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public delegate void OnCharacterSelectionMadeEventHandler(PlayerManager player);
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public delegate void OnCharacterSelectionMadeEventHandler(Character player);
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[Signal]
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public delegate void CapricornP1SelectedEventHandler();
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public delegate void CapricornSelectedEventHandler(Player player);
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[Signal]
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public delegate void CapricornP2SelectedEventHandler();
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public delegate void PiscesSelectedEventHandler(Player player);
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[Signal]
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public delegate void PiscesP1SelectedEventHandler();
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public delegate void SagittariusSelectedEventHandler(Player player);
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[Signal]
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public delegate void PiscesP2SelectedEventHandler();
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public delegate void ScorpioSelectedEventHandler(Player player);
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[Signal]
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public delegate void SagP1SelectedEventHandler();
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[Signal]
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public delegate void SagP2SelectedEventHandler();
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[Signal]
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public delegate void ScorpioP1SelectedEventHandler();
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[Signal]
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public delegate void ScorpioP2SelectedEventHandler();
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[Signal]
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public delegate void OnP1GameOverEventHandler();
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[Signal]
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public delegate void OnP2GameOverEventHandler();
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public delegate void OnPlayerGameOverEventHandler(Player player);
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[Signal]
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public delegate void OnGameOverEventHandler();
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private GameManager _gameManager;
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public override void _Ready()
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public override void _EnterTree()
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{
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_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
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}
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public void OnCharacterSelect(PlayerManager player)
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public void OnCharacterSelect(Player player)
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{
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if (player.GameOver)
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return;
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@@ -46,109 +36,59 @@ public partial class StageGUI : Control
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public override void _Process(double delta)
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{
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if (_gameManager.Players.ElementAt(0).IsSelectingCharacter)
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var playersSelecting = _gameManager.Players.Where(x => x.IsSelectingCharacter);
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foreach (var player in playersSelecting)
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{
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if (Input.IsActionJustPressed("p1_right"))
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if (Input.IsActionJustPressed(player.PlayerInput.Right()))
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{
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_gameManager.SetToNextCharacter(_gameManager.Players.ElementAt(0));
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ChangeBG(_gameManager.Players.ElementAt(0));
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_gameManager.SetToNextCharacter(player);
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ChangeBG(player);
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}
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if (Input.IsActionJustPressed("p1_left"))
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if (Input.IsActionJustPressed(player.PlayerInput.Left()))
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{
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_gameManager.SetToPreviousCharacter(_gameManager.Players.ElementAt(0));
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ChangeBG(_gameManager.Players.ElementAt(0));
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_gameManager.SetToPreviousCharacter(player);
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ChangeBG(player);
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}
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if (Input.IsActionJustPressed("p1_fire"))
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if (Input.IsActionJustPressed(player.PlayerInput.Fire()))
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{
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GD.Print("Selected character");
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_gameManager.Players.ElementAt(0).IsSelectingCharacter = false;
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EmitSignal(SignalName.OnCharacterSelectionMade, _gameManager.Players.ElementAt(0));
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player.IsSelectingCharacter = false;
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EmitSignal(SignalName.OnCharacterSelectionMade, player);
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GetTree().Paused = false;
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}
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}
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if (_gameManager.Players.Count() == 2 && _gameManager.Players.ElementAt(0).IsSelectingCharacter)
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foreach (var player in _gameManager.Players)
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{
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if (Input.IsActionJustPressed("p2_right"))
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{
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_gameManager.SetToNextCharacter(_gameManager.Players.ElementAt(1));
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ChangeBG(_gameManager.Players.ElementAt(1));
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}
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if (Input.IsActionJustPressed("p2_left"))
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{
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_gameManager.SetToPreviousCharacter(_gameManager.Players.ElementAt(1));
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ChangeBG(_gameManager.Players.ElementAt(1));
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}
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if (Input.IsActionJustPressed("p2_fire"))
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{
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GD.Print("Selected character");
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_gameManager.Players.ElementAt(1).IsSelectingCharacter = false;
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EmitSignal(SignalName.OnCharacterSelectionMade, _gameManager.Players.ElementAt(1));
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GetTree().Paused = false;
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}
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if (player.GameOver)
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EmitSignal(SignalName.OnPlayerGameOver, player);
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}
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if (_gameManager.Players.ElementAt(0).GameOver)
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EmitSignal(SignalName.OnP1GameOver);
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if (_gameManager.Players.Count() == 2 && _gameManager.Players.ElementAt(0).GameOver)
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EmitSignal(SignalName.OnP1GameOver);
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if (_gameManager.Players.All(x => x.GameOver))
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{
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EmitSignal(SignalName.OnGameOver);
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GetNode<Control>("GameOver").Show();
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var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
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bgmPlayer.SetBGMFromFilepath("Audio/BGM/GameOverTheme.wav");
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bgmPlayer.PlayBGM();
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}
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}
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private void ChangeBG(PlayerManager player)
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private void ChangeBG(Player player)
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{
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var name = player.CharactersLeftOnStage.ElementAt(player._characterIndex).Name;
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var name = player.CharactersLeftOnStage.ElementAt(player.CharacterIndex).Name;
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GD.Print(name);
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switch (name)
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{
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case "CapricornP1":
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EmitSignal(SignalName.CapricornP1Selected);
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case "Capricorn":
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EmitSignal(SignalName.CapricornSelected, player);
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break;
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case "CapricornP2":
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EmitSignal(SignalName.CapricornP2Selected);
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case "Scorpio":
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EmitSignal(SignalName.ScorpioSelected, player);
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break;
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case "ScorpioP1":
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EmitSignal(SignalName.ScorpioP1Selected);
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case "Pisces":
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EmitSignal(SignalName.PiscesSelected, player);
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break;
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case "ScorpioP2":
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EmitSignal(SignalName.ScorpioP2Selected);
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break;
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case "PiscesP1":
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EmitSignal(SignalName.PiscesP1Selected);
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break;
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case "PiscesP2":
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EmitSignal(SignalName.PiscesP2Selected);
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break;
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case "MegamiP1":
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EmitSignal(SignalName.SagP1Selected);
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break;
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case "MegamiP2":
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EmitSignal(SignalName.SagP2Selected);
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break;
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default:
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case "Sagittarius":
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EmitSignal(SignalName.SagittariusSelected, player);
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break;
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}
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}
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private void OnFirstPlayerCharacterSelect()
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{
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var player = _gameManager.Players.ElementAt(0);
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OnCharacterSelect(player);
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}
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private void OnSecondPlayerCharacterSelect()
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{
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var player = _gameManager.Players.ElementAt(1);
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OnCharacterSelect(player);
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}
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}
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