This commit is contained in:
2023-09-06 14:43:12 -07:00
parent f8cca640a6
commit d536aa2014
41 changed files with 2747 additions and 1011 deletions

View File

@@ -4,38 +4,28 @@ using System.Linq;
public partial class StageGUI : Control
{
[Signal]
public delegate void OnCharacterSelectionMadeEventHandler(PlayerManager player);
public delegate void OnCharacterSelectionMadeEventHandler(Character player);
[Signal]
public delegate void CapricornP1SelectedEventHandler();
public delegate void CapricornSelectedEventHandler(Player player);
[Signal]
public delegate void CapricornP2SelectedEventHandler();
public delegate void PiscesSelectedEventHandler(Player player);
[Signal]
public delegate void PiscesP1SelectedEventHandler();
public delegate void SagittariusSelectedEventHandler(Player player);
[Signal]
public delegate void PiscesP2SelectedEventHandler();
public delegate void ScorpioSelectedEventHandler(Player player);
[Signal]
public delegate void SagP1SelectedEventHandler();
[Signal]
public delegate void SagP2SelectedEventHandler();
[Signal]
public delegate void ScorpioP1SelectedEventHandler();
[Signal]
public delegate void ScorpioP2SelectedEventHandler();
[Signal]
public delegate void OnP1GameOverEventHandler();
[Signal]
public delegate void OnP2GameOverEventHandler();
public delegate void OnPlayerGameOverEventHandler(Player player);
[Signal]
public delegate void OnGameOverEventHandler();
private GameManager _gameManager;
public override void _Ready()
public override void _EnterTree()
{
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
}
public void OnCharacterSelect(PlayerManager player)
public void OnCharacterSelect(Player player)
{
if (player.GameOver)
return;
@@ -46,109 +36,59 @@ public partial class StageGUI : Control
public override void _Process(double delta)
{
if (_gameManager.Players.ElementAt(0).IsSelectingCharacter)
var playersSelecting = _gameManager.Players.Where(x => x.IsSelectingCharacter);
foreach (var player in playersSelecting)
{
if (Input.IsActionJustPressed("p1_right"))
if (Input.IsActionJustPressed(player.PlayerInput.Right()))
{
_gameManager.SetToNextCharacter(_gameManager.Players.ElementAt(0));
ChangeBG(_gameManager.Players.ElementAt(0));
_gameManager.SetToNextCharacter(player);
ChangeBG(player);
}
if (Input.IsActionJustPressed("p1_left"))
if (Input.IsActionJustPressed(player.PlayerInput.Left()))
{
_gameManager.SetToPreviousCharacter(_gameManager.Players.ElementAt(0));
ChangeBG(_gameManager.Players.ElementAt(0));
_gameManager.SetToPreviousCharacter(player);
ChangeBG(player);
}
if (Input.IsActionJustPressed("p1_fire"))
if (Input.IsActionJustPressed(player.PlayerInput.Fire()))
{
GD.Print("Selected character");
_gameManager.Players.ElementAt(0).IsSelectingCharacter = false;
EmitSignal(SignalName.OnCharacterSelectionMade, _gameManager.Players.ElementAt(0));
player.IsSelectingCharacter = false;
EmitSignal(SignalName.OnCharacterSelectionMade, player);
GetTree().Paused = false;
}
}
if (_gameManager.Players.Count() == 2 && _gameManager.Players.ElementAt(0).IsSelectingCharacter)
foreach (var player in _gameManager.Players)
{
if (Input.IsActionJustPressed("p2_right"))
{
_gameManager.SetToNextCharacter(_gameManager.Players.ElementAt(1));
ChangeBG(_gameManager.Players.ElementAt(1));
}
if (Input.IsActionJustPressed("p2_left"))
{
_gameManager.SetToPreviousCharacter(_gameManager.Players.ElementAt(1));
ChangeBG(_gameManager.Players.ElementAt(1));
}
if (Input.IsActionJustPressed("p2_fire"))
{
GD.Print("Selected character");
_gameManager.Players.ElementAt(1).IsSelectingCharacter = false;
EmitSignal(SignalName.OnCharacterSelectionMade, _gameManager.Players.ElementAt(1));
GetTree().Paused = false;
}
if (player.GameOver)
EmitSignal(SignalName.OnPlayerGameOver, player);
}
if (_gameManager.Players.ElementAt(0).GameOver)
EmitSignal(SignalName.OnP1GameOver);
if (_gameManager.Players.Count() == 2 && _gameManager.Players.ElementAt(0).GameOver)
EmitSignal(SignalName.OnP1GameOver);
if (_gameManager.Players.All(x => x.GameOver))
{
EmitSignal(SignalName.OnGameOver);
GetNode<Control>("GameOver").Show();
var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
bgmPlayer.SetBGMFromFilepath("Audio/BGM/GameOverTheme.wav");
bgmPlayer.PlayBGM();
}
}
private void ChangeBG(PlayerManager player)
private void ChangeBG(Player player)
{
var name = player.CharactersLeftOnStage.ElementAt(player._characterIndex).Name;
var name = player.CharactersLeftOnStage.ElementAt(player.CharacterIndex).Name;
GD.Print(name);
switch (name)
{
case "CapricornP1":
EmitSignal(SignalName.CapricornP1Selected);
case "Capricorn":
EmitSignal(SignalName.CapricornSelected, player);
break;
case "CapricornP2":
EmitSignal(SignalName.CapricornP2Selected);
case "Scorpio":
EmitSignal(SignalName.ScorpioSelected, player);
break;
case "ScorpioP1":
EmitSignal(SignalName.ScorpioP1Selected);
case "Pisces":
EmitSignal(SignalName.PiscesSelected, player);
break;
case "ScorpioP2":
EmitSignal(SignalName.ScorpioP2Selected);
break;
case "PiscesP1":
EmitSignal(SignalName.PiscesP1Selected);
break;
case "PiscesP2":
EmitSignal(SignalName.PiscesP2Selected);
break;
case "MegamiP1":
EmitSignal(SignalName.SagP1Selected);
break;
case "MegamiP2":
EmitSignal(SignalName.SagP2Selected);
break;
default:
case "Sagittarius":
EmitSignal(SignalName.SagittariusSelected, player);
break;
}
}
private void OnFirstPlayerCharacterSelect()
{
var player = _gameManager.Players.ElementAt(0);
OnCharacterSelect(player);
}
private void OnSecondPlayerCharacterSelect()
{
var player = _gameManager.Players.ElementAt(1);
OnCharacterSelect(player);
}
}