Refactor
This commit is contained in:
35
Player/Base/PlayerInput.cs
Normal file
35
Player/Base/PlayerInput.cs
Normal file
@@ -0,0 +1,35 @@
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using Godot;
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public partial class PlayerInput : Node
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{
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public virtual string Up()
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{
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GD.PrintErr("Using base type");
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return string.Empty;
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}
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public virtual string Down()
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{
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GD.PrintErr("Using base type");
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return string.Empty;
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}
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public virtual string Left()
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{
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GD.PrintErr("Using base type");
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return string.Empty;
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}
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public virtual string Right()
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{
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GD.PrintErr("Using base type");
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return string.Empty;
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}
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public virtual string Fire()
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{
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GD.PrintErr("Using base type");
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return string.Empty;
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}
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public virtual string AltFire()
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{
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GD.PrintErr("Using base type");
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return string.Empty;
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}
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}
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