Refactor
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@@ -7,7 +7,7 @@ public partial class Level : Node3D
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private List<BasicEnemy> _enemies;
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private GameManager _gameManager;
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public override void _Ready()
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public override void _EnterTree()
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{
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_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
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_enemies = GetNode("Enemies").GetChildren().OfType<BasicEnemy>().ToList();
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