Placeholder music

This commit is contained in:
2023-09-02 18:33:44 -07:00
parent 271b0ede0d
commit cff32e0fb9
5 changed files with 43 additions and 0 deletions

BIN
Audio/BGM/02 MovinOn.mp3 Normal file

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@@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://cp787gdbhccb1"
path="res://.godot/imported/02 MovinOn.mp3-9ee085070ee763b5e5fda860f33a13f2.mp3str"
[deps]
source_file="res://Audio/BGM/02 MovinOn.mp3"
dest_files=["res://.godot/imported/02 MovinOn.mp3-9ee085070ee763b5e5fda860f33a13f2.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

17
Scripts/BGMPlayer.cs Normal file
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@@ -0,0 +1,17 @@
using Godot;
public partial class BGMPlayer : AudioStreamPlayer
{
public void SetBGMFromFilepath(string path)
{
var audioStream = ResourceLoader.Load<AudioStream>(path);
if (Stream != audioStream)
Stream = audioStream;
}
public void PlayBGM()
{
if (!Playing)
Play();
}
}

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@@ -13,6 +13,9 @@ public partial class MainMenu : Node2D
GetParent().GetNode<TextureRect>("MainMenu/UIAnimations/LoreSplash").Show(); GetParent().GetNode<TextureRect>("MainMenu/UIAnimations/LoreSplash").Show();
_player = GetTree().Root.GetNode<AnimationPlayer>("/root/Main/MainMenu/UIAnimations/AnimationPlayer"); _player = GetTree().Root.GetNode<AnimationPlayer>("/root/Main/MainMenu/UIAnimations/AnimationPlayer");
_player.Queue("IntroLore"); _player.Queue("IntroLore");
var bgmPlayer = GetTree().Root.GetNode<BGMPlayer>("BgmPlayer");
bgmPlayer.SetBGMFromFilepath("Audio/BGM/02 MovinOn.mp3");
bgmPlayer.PlayBGM();
} }
private void OnStartButtonPressed() private void OnStartButtonPressed()

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@@ -15,6 +15,10 @@ run/main_scene="res://Scenes/Main.tscn"
config/features=PackedStringArray("4.1", "C#", "Forward Plus") config/features=PackedStringArray("4.1", "C#", "Forward Plus")
run/physics_ticks_per_second=60 run/physics_ticks_per_second=60
[autoload]
BgmPlayer="*res://Scripts/BGMPlayer.cs"
[display] [display]
window/size/viewport_width=1920 window/size/viewport_width=1920