Boss healthbar
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@@ -1,16 +1,10 @@
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[gd_scene load_steps=6 format=3 uid="uid://bq40xbqibrk1y"]
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[gd_scene load_steps=4 format=3 uid="uid://bq40xbqibrk1y"]
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[ext_resource type="Script" path="res://Scripts/ShotgunBullet.cs" id="1_binxs"]
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[ext_resource type="Texture2D" uid="uid://borp7xvlfdcmq" path="res://Textures/Projectiles/bubble.png" id="2_dv80m"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_5vpcx"]
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albedo_color = Color(0.584314, 0.0352941, 0.141176, 1)
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[sub_resource type="SphereMesh" id="SphereMesh_ugmuv"]
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material = SubResource("StandardMaterial3D_5vpcx")
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[sub_resource type="SphereShape3D" id="SphereShape3D_o6kys"]
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radius = 0.8
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radius = 0.2
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[node name="ShotgunBullet" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.73894, 0)
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@@ -19,72 +13,58 @@ Cooldown = 0.5
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_projectileSpeed = 15.0
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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transform = Transform3D(0.999848, 0, -0.0174524, 0, 1, 0, 0.0174524, 0, 0.999848, -1.27456, 0, 0)
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collision_layer = 2
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collision_mask = 0
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transform = Transform3D(0.99863, 0, -0.052336, 0, 1, 0, 0.052336, 0, 0.99863, -0.508974, 0, 0)
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collision_layer = 34
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collision_mask = 32
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 10
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max_contacts_reported = 1000
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contact_monitor = true
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can_sleep = false
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
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transform = Transform3D(0.647894, 0, 0.761731, 0, 1, 0, -0.761731, 0, 0.647894, 0, 0, 0)
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visible = false
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mesh = SubResource("SphereMesh_ugmuv")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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shape = SubResource("SphereShape3D_o6kys")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"]
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pixel_size = 0.05
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axis = 1
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texture = ExtResource("2_dv80m")
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[node name="RigidBody3D2" type="RigidBody3D" parent="."]
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transform = Transform3D(0.999848, 0, 0.0174524, 0, 1, 0, -0.0174524, 0, 0.999848, 1.32, 0, 0)
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collision_layer = 2
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collision_mask = 0
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transform = Transform3D(0.99863, 0, 0.052336, 0, 1, 0, -0.052336, 0, 0.99863, 0.647, 0, 0)
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collision_layer = 34
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collision_mask = 32
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 10
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max_contacts_reported = 1000
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contact_monitor = true
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can_sleep = false
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D2"]
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visible = false
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mesh = SubResource("SphereMesh_ugmuv")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D2"]
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shape = SubResource("SphereShape3D_o6kys")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D2"]
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pixel_size = 0.05
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axis = 1
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texture = ExtResource("2_dv80m")
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[node name="RigidBody3D3" type="RigidBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.56619)
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collision_layer = 2
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collision_mask = 0
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.592052)
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collision_layer = 34
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collision_mask = 32
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 10
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max_contacts_reported = 1000
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contact_monitor = true
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can_sleep = false
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D3"]
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transform = Transform3D(0.999848, 0, 0.0174524, 0, 1, 0, -0.0174524, 0, 0.999848, 0, 0, 0)
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visible = false
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mesh = SubResource("SphereMesh_ugmuv")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D3"]
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shape = SubResource("SphereShape3D_o6kys")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D3"]
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pixel_size = 0.05
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axis = 1
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texture = ExtResource("2_dv80m")
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[node name="TTL" type="Timer" parent="."]
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process_callback = 0
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autostart = true
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[connection signal="timeout" from="TTL" to="." method="OnTimeToLiveTimeout"]
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