Falling rose petal effect
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@@ -15,12 +15,17 @@ public partial class Character : CharacterBody3D
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public bool CanShoot { get; protected set; }
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public bool CanShootAlt { get; protected set; }
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protected GameManager _gameManager;
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private bool isPaused;
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public override void _EnterTree()
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{
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Position = OwnerPlayer.SpawnPoint.Position;
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CanShoot = true;
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CanShootAlt = true;
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_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
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}
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@@ -35,14 +40,14 @@ public partial class Character : CharacterBody3D
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MoveAndSlide();
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}
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public override void _UnhandledInput(InputEvent @event)
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public override void _Input(InputEvent @event)
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{
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if (Input.IsActionJustPressed("exit"))
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GetTree().Quit();
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if (Input.IsActionJustPressed(OwnerPlayer.PlayerInput.Fire()) && CanShoot)
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Fire();
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if (Input.IsActionJustPressed(OwnerPlayer.PlayerInput.AltFire()) && CanShoot)
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if (Input.IsActionJustPressed(OwnerPlayer.PlayerInput.AltFire()) && CanShootAlt)
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AltFire();
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}
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@@ -94,9 +99,9 @@ public partial class Character : CharacterBody3D
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if (proj.HasRotation)
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proj.Rotation = GetNode<Node3D>("Pivot").Rotation;
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}
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CanShoot = false;
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CanShootAlt = false;
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await ToSignal(GetTree().CreateTimer(projectiles.First().Cooldown), "timeout");
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CanShoot = true;
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CanShootAlt = true;
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}
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public void OnHit(Node3D node)
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@@ -20,7 +20,7 @@ public partial class CapricornControls : Character
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MoveAndSlide();
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}
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public override void _UnhandledInput(InputEvent @event)
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public override void _Input(InputEvent @event)
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{
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if (Input.IsActionJustPressed("exit"))
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GetTree().Quit();
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@@ -86,8 +86,8 @@ public partial class CapricornControls : Character
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{
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IsShooting = true;
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CanShoot = false;
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await ToSignal(GetTree().CreateTimer(1.0f), "timeout");
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var projectile = _fireProjectile.Instantiate<Node3D>();
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await ToSignal(GetTree().CreateTimer(1.0f), "timeout");
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projectile.Position = Position;
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if (GetParent() != null)
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GetParent().AddChild(projectile);
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@@ -99,8 +99,8 @@ public partial class CapricornControls : Character
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{
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IsShooting = true;
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CanShoot = false;
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await ToSignal(GetTree().CreateTimer(1.0f), "timeout");
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var projectile = _altFireProjectile.Instantiate<Node3D>();
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await ToSignal(GetTree().CreateTimer(1.0f), "timeout");
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projectile.Position = Position;
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if (GetParent() != null)
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GetParent().AddChild(projectile);
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