Fix collision with player

This commit is contained in:
2023-09-11 00:43:22 -07:00
parent 51307c0d40
commit cb1cad1271
14 changed files with 65 additions and 63 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=60 format=3 uid="uid://dahp73fwld24h"]
[gd_scene load_steps=59 format=3 uid="uid://dahp73fwld24h"]
[ext_resource type="Script" path="res://Enemies/Scripts/RangedEnemy.cs" id="1_01lvj"]
[ext_resource type="PackedScene" uid="uid://rlxnnw4yay7e" path="res://Enemies/Attacks/EnemyBullet.tscn" id="3_qenx3"]
@@ -891,29 +891,31 @@ _surfaces = [{
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_j7wsk")
[sub_resource type="BoxShape3D" id="BoxShape3D_wt0ss"]
size = Vector3(0.721796, 2.37333, 0.564825)
[node name="RangedEnemy" type="CharacterBody3D" node_paths=PackedStringArray("_hp") groups=["Enemy"]]
[node name="RangedEnemy" type="RigidBody3D" node_paths=PackedStringArray("_hp") groups=["Enemy"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.257979, 0)
collision_layer = 0
collision_mask = 5
collision_mask = 69
max_contacts_reported = 20
contact_monitor = true
can_sleep = false
freeze = true
freeze_mode = 1
script = ExtResource("1_01lvj")
_hp = NodePath("HP Component")
[node name="Timer" type="Timer" parent="." node_paths=PackedStringArray("_enemy")]
wait_time = 3.0
autostart = true
script = ExtResource("3_qt2md")
_enemy = NodePath("..")
_fireProjectile = ExtResource("3_qenx3")
_distanceToPlayer = 5.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0714533, 0.795379, 0.0138905)
shape = SubResource("BoxShape3D_dm3u7")
[node name="ranged enemy" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0.5, 0)
[node name="Cube" type="MeshInstance3D" parent="ranged enemy"]
transform = Transform3D(0.323408, 0, 0, 0, 0.323408, 0, 0, 0, 0.323408, -0.0862004, 0.632917, -0.0732053)
@@ -1062,19 +1064,5 @@ skeleton = NodePath("")
[node name="HP Component" parent="." instance=ExtResource("4_1vt55")]
MaximumHP = 1
[node name="RigidBody3D" type="RigidBody3D" parent="."]
collision_layer = 0
collision_mask = 3
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 20
contact_monitor = true
can_sleep = false
freeze = true
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0734575, 0.791657, 0)
shape = SubResource("BoxShape3D_wt0ss")
[connection signal="body_entered" from="." to="." method="OnPlayerHit"]
[connection signal="timeout" from="Timer" to="Timer" method="OnFireAtPlayer"]
[connection signal="body_entered" from="RigidBody3D" to="." method="OnPlayerHit"]