Improve game over conditions
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@@ -17,6 +17,7 @@ public partial class Player1 : Character
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{
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CanShoot = true;
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_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
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_gameManager.SetP1GameOver(false);
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}
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public override void _PhysicsProcess(double delta)
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@@ -94,7 +95,7 @@ public partial class Player1 : Character
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if (_gameManager._p1Characters.Count == 0)
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{
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GD.Print("Game over for P1");
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_gameManager.P1GameOver = true;
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_gameManager.SetP1GameOver(true);
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}
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}
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}
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