Refactor Player and Character

This commit is contained in:
2023-09-04 06:42:02 -07:00
parent a8ea40dee8
commit c32bbfe45a
16 changed files with 132 additions and 206 deletions

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=27 format=3 uid="uid://bgkqfamdiwrrw"] [gd_scene load_steps=27 format=3 uid="uid://bgkqfamdiwrrw"]
[ext_resource type="Script" path="res://Scripts/Player1.cs" id="1_onedk"] [ext_resource type="Script" path="res://Scripts/Character.cs" id="1_yxmbs"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4qqwi"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4qqwi"]
resource_name = "Material.006" resource_name = "Material.006"
@@ -603,7 +603,7 @@ size = Vector3(0.822782, 0.527059, 0.80108)
size = Vector3(1.19222, 2.13872, 1.37879) size = Vector3(1.19222, 2.13872, 1.37879)
[node name="Megami" type="CharacterBody3D"] [node name="Megami" type="CharacterBody3D"]
script = ExtResource("1_onedk") script = ExtResource("1_yxmbs")
[node name="Pivot" type="Node3D" parent="."] [node name="Pivot" type="Node3D" parent="."]

View File

@@ -1,8 +1,8 @@
[gd_scene load_steps=7 format=3 uid="uid://b38hcomu4tpm5"] [gd_scene load_steps=7 format=3 uid="uid://b38hcomu4tpm5"]
[ext_resource type="Script" path="res://Scripts/Player1.cs" id="1_6cdju"] [ext_resource type="Script" path="res://Scripts/Character.cs" id="1_gro0b"]
[ext_resource type="PackedScene" uid="uid://cyn2wn6ffsnu7" path="res://Scenes/Weapons/Single.tscn" id="2_1c3c8"] [ext_resource type="PackedScene" uid="uid://cyn2wn6ffsnu7" path="res://Scenes/Weapons/Single.tscn" id="2_y0wmm"]
[ext_resource type="PackedScene" uid="uid://bq40xbqibrk1y" path="res://Scenes/Weapons/ShotgunBullet.tscn" id="3_4eh4a"] [ext_resource type="PackedScene" uid="uid://bq40xbqibrk1y" path="res://Scenes/Weapons/ShotgunBullet.tscn" id="3_p4fqi"]
[ext_resource type="PackedScene" uid="uid://yosw0j58nvrf" path="res://Models/Characters/fwitch.gltf" id="4_mtwuo"] [ext_resource type="PackedScene" uid="uid://yosw0j58nvrf" path="res://Models/Characters/fwitch.gltf" id="4_mtwuo"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ayco3"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ayco3"]
@@ -15,10 +15,9 @@ height = 1.67894
[node name="Pisces" type="CharacterBody3D" groups=["Player"]] [node name="Pisces" type="CharacterBody3D" groups=["Player"]]
transform = Transform3D(0.33, 0, 0, 0, 0.33, 0, 0, 0, 0.33, 0, 0, 0) transform = Transform3D(0.33, 0, 0, 0, 0.33, 0, 0, 0, 0.33, 0, 0, 0)
script = ExtResource("1_6cdju") script = ExtResource("1_gro0b")
_speed = 2.0 _fireProjectile = ExtResource("2_y0wmm")
_fireProjectile = ExtResource("2_1c3c8") _altFireProjectile = ExtResource("3_p4fqi")
_altFireProjectile = ExtResource("3_4eh4a")
[node name="Pivot" type="Node3D" parent="."] [node name="Pivot" type="Node3D" parent="."]

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=7 format=3 uid="uid://iempdafdn6ct"] [gd_scene load_steps=7 format=3 uid="uid://iempdafdn6ct"]
[ext_resource type="Script" path="res://Scripts/Player1.cs" id="1_mn5ui"] [ext_resource type="Script" path="res://Scripts/Character.cs" id="1_mn5ui"]
[ext_resource type="PackedScene" uid="uid://dyhimd6qec8fu" path="res://Scenes/Characters/ScorpioAnimated.tscn" id="2_pahgr"] [ext_resource type="PackedScene" uid="uid://dyhimd6qec8fu" path="res://Scenes/Characters/ScorpioAnimated.tscn" id="2_pahgr"]
[ext_resource type="PackedScene" uid="uid://cxnek5wgpxbft" path="res://Scenes/Weapons/CutterShot.tscn" id="2_uayjr"] [ext_resource type="PackedScene" uid="uid://cxnek5wgpxbft" path="res://Scenes/Weapons/CutterShot.tscn" id="2_uayjr"]
[ext_resource type="PackedScene" uid="uid://cwt4rum7tvyvb" path="res://Scenes/Weapons/CutterShotAltFire.tscn" id="3_tw078"] [ext_resource type="PackedScene" uid="uid://cwt4rum7tvyvb" path="res://Scenes/Weapons/CutterShotAltFire.tscn" id="3_tw078"]
@@ -15,7 +15,6 @@ size = Vector3(0.822782, 0.527059, 0.80108)
collision_layer = 0 collision_layer = 0
collision_mask = 4097 collision_mask = 4097
script = ExtResource("1_mn5ui") script = ExtResource("1_mn5ui")
_speed = 3.0
_fireProjectile = ExtResource("2_uayjr") _fireProjectile = ExtResource("2_uayjr")
_altFireProjectile = ExtResource("3_tw078") _altFireProjectile = ExtResource("3_tw078")

View File

@@ -1,16 +1,14 @@
[gd_scene load_steps=7 format=3 uid="uid://cxj6yeddshy16"] [gd_scene load_steps=6 format=3 uid="uid://cxj6yeddshy16"]
[ext_resource type="Script" path="res://Scripts/GameManager.cs" id="1_ya2kt"] [ext_resource type="Script" path="res://Scripts/GameManager.cs" id="1_ya2kt"]
[ext_resource type="PackedScene" uid="uid://b38hcomu4tpm5" path="res://Scenes/Characters/PiscesWitch.tscn" id="2_am26u"] [ext_resource type="PackedScene" uid="uid://xcmspevaqcrc" path="res://Scenes/Player1.tscn" id="4_3fl70"]
[ext_resource type="PackedScene" uid="uid://iempdafdn6ct" path="res://Scenes/Characters/PlayerScorpio.tscn" id="3_e5mhu"]
[ext_resource type="PackedScene" uid="uid://bgkqfamdiwrrw" path="res://Scenes/Characters/Megami.tscn" id="4_1hwqs"]
[ext_resource type="PackedScene" uid="uid://dq1gtd55p04do" path="res://Scenes/StageGUI.tscn" id="5_gsh7q"] [ext_resource type="PackedScene" uid="uid://dq1gtd55p04do" path="res://Scenes/StageGUI.tscn" id="5_gsh7q"]
[ext_resource type="Script" path="res://Scripts/SpawnPoint.cs" id="7_4n1rc"] [ext_resource type="Script" path="res://Scripts/SpawnPoint.cs" id="7_4n1rc"]
[ext_resource type="PackedScene" uid="uid://jircpua5fl80" path="res://Scenes/Player2.tscn" id="8_sixv3"]
[node name="GameManager" type="Node3D"] [node name="GameManager" type="Node3D"]
script = ExtResource("1_ya2kt") script = ExtResource("1_ya2kt")
_p1Characters = [ExtResource("2_am26u"), ExtResource("3_e5mhu"), ExtResource("4_1hwqs")] PlayerScenes = Array[PackedScene]([ExtResource("4_3fl70"), ExtResource("8_sixv3")])
_p2Characters = [ExtResource("2_am26u"), ExtResource("3_e5mhu"), ExtResource("4_1hwqs")]
[node name="Camera3D" type="Camera3D" parent="."] [node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, -0.527878, 10.966, 6.61121) transform = Transform3D(1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, -0.527878, 10.966, 6.61121)
@@ -37,4 +35,10 @@ script = ExtResource("7_4n1rc")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -0.504317, 0.863519, 0, -0.863519, -0.504317, 0, 19.9508, 0) transform = Transform3D(1, 0, 0, 0, -0.504317, 0.863519, 0, -0.863519, -0.504317, 0, 19.9508, 0)
[connection signal="OnCharacterSelectionMade" from="StageGUI" to="." method="OnP1CharacterSelected"] [node name="Player1" parent="." node_paths=PackedStringArray("SpawnPoint") instance=ExtResource("4_3fl70")]
SpawnPoint = NodePath("../P1SpawnPoint")
[node name="Player2" parent="." node_paths=PackedStringArray("SpawnPoint") instance=ExtResource("8_sixv3")]
SpawnPoint = NodePath("../P2SpawnPoint")
[connection signal="OnCharacterSelectionMade" from="StageGUI" to="." method="OnCharacterSelected"]

15
Scenes/Player1.tscn Normal file
View File

@@ -0,0 +1,15 @@
[gd_scene load_steps=6 format=3 uid="uid://xcmspevaqcrc"]
[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_ctl2x"]
[ext_resource type="PackedScene" uid="uid://b38hcomu4tpm5" path="res://Scenes/Characters/PiscesWitch.tscn" id="2_7c6mk"]
[ext_resource type="Script" path="res://Scripts/SpawnPoint.cs" id="2_mkhuu"]
[ext_resource type="PackedScene" uid="uid://iempdafdn6ct" path="res://Scenes/Characters/PlayerScorpio.tscn" id="3_mtqa2"]
[ext_resource type="PackedScene" uid="uid://bgkqfamdiwrrw" path="res://Scenes/Characters/Megami.tscn" id="4_1xs5f"]
[node name="Player1" type="Node3D" node_paths=PackedStringArray("SpawnPoint")]
script = ExtResource("1_ctl2x")
SpawnPoint = NodePath("Marker3D")
PlayableCharacters = Array[PackedScene]([ExtResource("2_7c6mk"), ExtResource("3_mtqa2"), ExtResource("4_1xs5f")])
[node name="Marker3D" type="Marker3D" parent="."]
script = ExtResource("2_mkhuu")

15
Scenes/Player2.tscn Normal file
View File

@@ -0,0 +1,15 @@
[gd_scene load_steps=6 format=3 uid="uid://jircpua5fl80"]
[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_k788q"]
[ext_resource type="Script" path="res://Scripts/SpawnPoint.cs" id="1_xs6nn"]
[ext_resource type="PackedScene" uid="uid://b38hcomu4tpm5" path="res://Scenes/Characters/PiscesWitch.tscn" id="2_ehwtn"]
[ext_resource type="PackedScene" uid="uid://iempdafdn6ct" path="res://Scenes/Characters/PlayerScorpio.tscn" id="3_eamga"]
[ext_resource type="PackedScene" uid="uid://bgkqfamdiwrrw" path="res://Scenes/Characters/Megami.tscn" id="4_uj8bq"]
[node name="Player2" type="Node3D" node_paths=PackedStringArray("SpawnPoint")]
script = ExtResource("1_k788q")
SpawnPoint = NodePath("Marker3D")
PlayableCharacters = Array[PackedScene]([ExtResource("2_ehwtn"), ExtResource("3_eamga"), ExtResource("4_uj8bq")])
[node name="Marker3D" type="Marker3D" parent="."]
script = ExtResource("1_xs6nn")

View File

@@ -15,6 +15,10 @@ _projectileSpeed = 10.0
collision_layer = 2 collision_layer = 2
collision_mask = 0 collision_mask = 0
gravity_scale = 0.0 gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 1000
contact_monitor = true
can_sleep = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.644825, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.644825, 0)

View File

@@ -9,15 +9,16 @@ public partial class AreaExit : Node3D
public override void _Ready() public override void _Ready()
{ {
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager"); _gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
} }
private void OnExitEntered(Node3D node) private void OnExitEntered(Node3D node)
{ {
GD.Print("Exit reached"); GD.Print("Exit reached");
var main = GetTree().Root.GetNode<Main>("/root/Main"); var main = GetTree().Root.GetNode<Main>("/root/Main");
main.LoadNextLevel(_levelIndex); main.LoadNextLevel(_levelIndex);
_gameManager.ResetPlayerPosition(); if (node is Player player)
player.SpawnPoint.SetPlayerPosition(player);
} }
} }

View File

@@ -1,28 +1,28 @@
using Godot; using Godot;
public partial class Player1 : Character public partial class Character : CharacterBody3D
{ {
[Export]
private float _speed = 5.0f;
[Export] [Export]
private PackedScene _fireProjectile; private PackedScene _fireProjectile;
[Export] [Export]
private PackedScene _altFireProjectile; private PackedScene _altFireProjectile;
private GameManager _gameManager; [Export]
private float _speed = 3.0f;
public bool CanShoot { get; private set; } public bool CanShoot { get; private set; }
private GameManager _gameManager;
public override void _Ready() public override void _Ready()
{ {
CanShoot = true; CanShoot = true;
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager"); _gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
_gameManager.SetP1GameOver(false);
} }
public override void _PhysicsProcess(double delta) public override void _PhysicsProcess(double delta)
{ {
if (!_gameManager.IsP1SelectingCharacter) if (!_gameManager.IsSelectingCharacter)
{ {
Velocity = CalculateCharacterMovement(delta); Velocity = CalculateCharacterMovement(delta);
MoveAndSlide(); MoveAndSlide();
@@ -34,11 +34,11 @@ public partial class Player1 : Character
if (Input.IsActionJustPressed("exit")) if (Input.IsActionJustPressed("exit"))
GetTree().Quit(); GetTree().Quit();
if (!_gameManager.IsP1SelectingCharacter) if (!_gameManager.IsSelectingCharacter)
{ {
if (Input.IsActionJustPressed("p1_fire") && CanShoot) if (Input.IsActionJustPressed($"p1_fire") && CanShoot)
Fire(); Fire();
if (Input.IsActionJustPressed("p1_altfire") && CanShoot) if (Input.IsActionJustPressed($"p1_altfire") && CanShoot)
AltFire(); AltFire();
} }
} }
@@ -47,7 +47,7 @@ public partial class Player1 : Character
{ {
var velocity = Velocity; var velocity = Velocity;
var inputDir = Input.GetVector("p1_left", "p1_right", "p1_up", "p1_down"); var inputDir = Input.GetVector($"p1_left", $"p1_right", $"p1_up", $"p1_down");
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized(); var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
if (direction != Vector3.Zero) if (direction != Vector3.Zero)
{ {
@@ -82,20 +82,4 @@ public partial class Player1 : Character
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout"); await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
CanShoot = true; CanShoot = true;
} }
}
private void HitDebug()
{
var node = new Node3D();
OnHit(node);
}
private void OnHit(Node3D node)
{
_gameManager.RemoveP1Character();
if (_gameManager._p1Characters.Count == 0)
{
GD.Print("Game over for P1");
_gameManager.SetP1GameOver(true);
}
}
}

View File

@@ -1,5 +1,6 @@
using Godot; using Godot;
using Godot.Collections; using Godot.Collections;
using System.Collections.Generic;
using System.Linq; using System.Linq;
public partial class GameManager : Node public partial class GameManager : Node
@@ -7,88 +8,60 @@ public partial class GameManager : Node
[Signal] [Signal]
public delegate void OnGameOverEventHandler(); public delegate void OnGameOverEventHandler();
[Signal] public bool IsSelectingCharacter = true;
public delegate void OnP1GameOverEventHandler();
[Signal]
public delegate void OnP2GameOverEventHandler();
public int NumberOfPlayers; private bool _gameOver = false;
private int _characterIndex = 0;
public bool IsP1SelectingCharacter = true;
public bool IsP2SelectingCharacter = true;
[Export] [Export]
public Array<PackedScene> _p1Characters; private Array<PackedScene> PlayerScenes;
[Export]
public Array<PackedScene> _p2Characters;
[Export] public IEnumerable<Player> Players = new List<Player>();
public Character _p1SelectedCharacter;
[Export] public override void _Ready()
public Character _p2SelectedCharacter;
private bool _p1GameOver = false;
private bool _p2GameOver = false;
private int _p1CharacterIndex = 0;
private int _p2CharacterIndex = 0;
public void SetP1ToNextCharacter() => _p1CharacterIndex = (++_p1CharacterIndex) % _p1Characters.Count();
public void SetP1ToPreviousCharacter() => _p1CharacterIndex = _p1CharacterIndex == 0 ? _p1Characters.Count() - 1 : --_p1CharacterIndex;
public void ResetPlayerPosition()
{ {
var playerSpawnPoint = GetNode<SpawnPoint>("P1SpawnPoint"); foreach (var playerScene in PlayerScenes)
playerSpawnPoint.SetPlayerPosition(_p1SelectedCharacter); {
var player = playerScene.Instantiate();
Players = Players.Append((Player)player);
GD.Print("Players added");
}
} }
public void OnP1CharacterSelected() public void SetToNextCharacter(Player player) => _characterIndex = (++_characterIndex) % player.PlayableCharacters.Count();
public void SetToPreviousCharacter(Player player) => _characterIndex = _characterIndex == 0 ? player.PlayableCharacters.Count() - 1 : --_characterIndex;
public void ResetPlayerPosition(Player player)
{
player.SpawnPoint.SetPlayerPosition(player.SelectedCharacter);
}
public void OnCharacterSelected(Player player)
{ {
GD.Print("Instancing..."); GD.Print("Instancing...");
var selectedPlayer = _p1Characters[_p1CharacterIndex].Instantiate(); GD.Print(player.PlayableCharacters.Count());
_p1SelectedCharacter = selectedPlayer as Character; var selectedCharacter = player.PlayableCharacters[_characterIndex].Instantiate();
GetTree().Root.AddChild(_p1SelectedCharacter); player.SelectedCharacter = selectedCharacter as Character;
ResetPlayerPosition(); GetTree().Root.AddChild(player.SelectedCharacter);
player.SpawnPoint.SetPlayerPosition(player.SelectedCharacter);
} }
public void RemoveP1Character() public void RemoveCharacter(Player player)
{ {
_p1Characters.Remove(_p1Characters.ElementAt(_p1CharacterIndex)); player.PlayableCharacters.Remove(player.PlayableCharacters.ElementAt(_characterIndex));
_p1SelectedCharacter?.QueueFree(); player.SelectedCharacter?.QueueFree();
_p1CharacterIndex = 0; _characterIndex = 0;
} }
public void SetP1GameOver(bool isGameOver) public void SetGameOver(bool isGameOver)
{ {
_p1GameOver = isGameOver; _gameOver = isGameOver;
if (isGameOver) if (isGameOver)
{ {
EmitSignal(SignalName.OnP1GameOver);
CheckForOverallGameOver();
}
}
public bool IsP1GameOver => _p1GameOver;
public void SetP2GameOver(bool isGameOver)
{
_p2GameOver = isGameOver;
if (isGameOver)
{
EmitSignal(SignalName.OnP2GameOver);
CheckForOverallGameOver();
}
}
private void CheckForOverallGameOver()
{
if (_p1GameOver && _p2GameOver)
EmitSignal(SignalName.OnGameOver); EmitSignal(SignalName.OnGameOver);
}
} }
}
public partial class Character : CharacterBody3D public bool IsGameOver => _gameOver;
{
} }

13
Scripts/Player.cs Normal file
View File

@@ -0,0 +1,13 @@
using Godot;
using Godot.Collections;
public partial class Player : Node3D
{
[Export]
public SpawnPoint SpawnPoint;
[Export]
public Array<PackedScene> PlayableCharacters;
public Character SelectedCharacter;
}

View File

@@ -1,81 +0,0 @@
using Godot;
using System;
public partial class Player2 : CharacterBody3D
{
[Export]
private float _speed = 5.0f;
[Export]
private PackedScene _fireProjectile;
[Export]
private PackedScene _altFireProjectile;
public bool CanShoot { get; private set; }
public override void _Ready()
{
CanShoot = true;
}
public override void _PhysicsProcess(double delta)
{
Velocity = CalculateCharacterMovement(delta);
MoveAndSlide();
}
public override void _UnhandledInput(InputEvent @event)
{
if (Input.IsActionJustPressed("exit"))
GetTree().Quit();
if (Input.IsActionJustPressed("p2_fire") && CanShoot)
Fire();
if (Input.IsActionJustPressed("p2_altfire") && CanShoot)
AltFire();
}
private Vector3 CalculateCharacterMovement(double delta)
{
var velocity = Velocity;
var inputDir = Input.GetVector("p2_left", "p2_right", "p2_up", "p2_down");
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
if (direction != Vector3.Zero)
{
velocity.X = direction.X * _speed;
velocity.Z = direction.Z * _speed;
GetNode<Node3D>("Pivot").LookAt(Position + direction, Vector3.Up);
}
else
{
velocity.X = Mathf.MoveToward(Velocity.X, 0, _speed);
velocity.Z = Mathf.MoveToward(Velocity.Z, 0, _speed);
}
return velocity;
}
private async void Fire()
{
var projectile = _fireProjectile.Instantiate<Projectile>();
projectile.Position = Position + new Vector3(0f, 1f, -1f);
GetParent().AddChild(projectile);
CanShoot = false;
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
CanShoot = true;
}
private async void AltFire()
{
var projectile = _altFireProjectile.Instantiate<Projectile>();
projectile.Position = Position + new Vector3(0f, 1f, -1f);
GetParent().AddChild(projectile);
CanShoot = false;
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
CanShoot = true;
}
private void OnHit(Node3D node)
{
QueueFree();
}
}

View File

@@ -2,7 +2,7 @@ using Godot;
public partial class SpawnPoint : Marker3D public partial class SpawnPoint : Marker3D
{ {
public void SetPlayerPosition(Character character) public void SetPlayerPosition(Node3D character)
{ {
GD.Print("Moving character to spawn point"); GD.Print("Moving character to spawn point");
character.Position = Position; character.Position = Position;

View File

@@ -1,9 +1,10 @@
using Godot; using Godot;
using System.Linq;
public partial class StageGUI : Control public partial class StageGUI : Control
{ {
[Signal] [Signal]
public delegate void OnCharacterSelectionMadeEventHandler(); public delegate void OnCharacterSelectionMadeEventHandler(Player player);
private GameManager _gameManager; private GameManager _gameManager;
@@ -14,7 +15,7 @@ public partial class StageGUI : Control
public void OnCharacterSelect() public void OnCharacterSelect()
{ {
if (_gameManager.IsP1GameOver) if (_gameManager.IsGameOver)
return; return;
var wheel1 = GetNode<TextureRect>("CharacterSelect/Wheel"); var wheel1 = GetNode<TextureRect>("CharacterSelect/Wheel");
@@ -23,27 +24,26 @@ public partial class StageGUI : Control
wheel1.FocusMode = FocusModeEnum.All; wheel1.FocusMode = FocusModeEnum.All;
wheel1.GrabFocus(); wheel1.GrabFocus();
wheel1.Visible = true; wheel1.Visible = true;
_gameManager.IsP1SelectingCharacter = true; _gameManager.IsSelectingCharacter = true;
} }
public override void _Process(double delta) public override void _Process(double delta)
{ {
var wheel1 = GetNode<TextureRect>("CharacterSelect/Wheel"); var wheel1 = GetNode<TextureRect>("CharacterSelect/Wheel");
if (wheel1.HasFocus()) if (wheel1.HasFocus())
{ {
if (Input.IsActionJustPressed("p1_right")) if (Input.IsActionJustPressed("p1_right"))
_gameManager.SetP1ToNextCharacter(); _gameManager.SetToNextCharacter(_gameManager.Players.ElementAt(0));
if (Input.IsActionJustPressed("p1_left")) if (Input.IsActionJustPressed("p1_left"))
_gameManager.SetP1ToPreviousCharacter(); _gameManager.SetToPreviousCharacter(_gameManager.Players.ElementAt(0));
if (Input.IsActionJustPressed("p1_fire")) if (Input.IsActionJustPressed("p1_fire"))
{ {
GD.Print("Selected character"); GD.Print("Selected character");
wheel1.ReleaseFocus(); wheel1.ReleaseFocus();
wheel1.Hide(); wheel1.Hide();
_gameManager.IsP1SelectingCharacter = false; _gameManager.IsSelectingCharacter = false;
EmitSignal(SignalName.OnCharacterSelectionMade); EmitSignal(SignalName.OnCharacterSelectionMade, _gameManager.Players.ElementAt(0));
} }
} }
} }

View File

@@ -9,7 +9,7 @@ public partial class TestEnemy : RigidBody3D
public override void _Process(double delta) public override void _Process(double delta)
{ {
var player = GetTree().GetFirstNodeInGroup("Player") as Player1; var player = GetTree().GetFirstNodeInGroup("Player") as Character;
if (player != null) if (player != null)
LookAt(player.Position); LookAt(player.Position);
} }

View File

@@ -8,7 +8,7 @@ public partial class TestLevel : Node3D
public override void _Ready() public override void _Ready()
{ {
var players = GetTree().GetNodesInGroup("Player"); var players = GetTree().GetNodesInGroup("Player");
foreach (Player1 player in players) foreach (Character player in players)
player.Transform = _spawnPoint.Transform; player.Transform = _spawnPoint.Transform;
} }