Refactor Player and Character
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@@ -9,7 +9,7 @@ public partial class TestEnemy : RigidBody3D
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public override void _Process(double delta)
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{
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var player = GetTree().GetFirstNodeInGroup("Player") as Player1;
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var player = GetTree().GetFirstNodeInGroup("Player") as Character;
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if (player != null)
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LookAt(player.Position);
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}
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